otF yetihw
12-14-2005, 03:06 PM
Ok I'm going to ask about this again because it's getting really annoying and I'm at the stage where I can release beta1 of dod_claviers but can't because it won't compile on full VIS. I've cleaned up a lot of brush work, sealed the skybox properly, made some brushes func_details etc..
Anyway here is the log until the point of freezing
** Executing...
** Command: "c:\sierra\steam\steamapps\me@me.me\sourcesdk\bin\v bsp.exe"
** Parameters: -game "c:\sierra\steam\steamapps\me@me.me\day of defeat source\dod"
"C:\Sierra\Steam\SteamApps\me@me.me\sourcesdk_conte nt\dods\mapsrc\dod_claviers_b9"
Valve Software - vbsp.exe (Nov 17 2005)
1 threads
materialPath: c:\sierra\steam\steamapps\me@me.me\day of defeat source\dod\materials
Loading C:\Sierra\Steam\SteamApps\me@me.me\sourcesdk_conte nt\dods\mapsrc\dod_claviers_b9.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (4)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3116.7, -92.5,
178.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 247167:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3121.0, -108.0,
176.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 247167:
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (4)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3712.0, -392.0,
-56.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 565999:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3814.0, -324.0,
-176.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 565999:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3353.0, -290.8,
-176.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 565999:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3386.8, -341.8,
-176.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 565999:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3357.7, -269.7,
-176.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 565999:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3525.5, -346.9,
-176.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 565999:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 62 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (3)
writing C:\Sierra\Steam\SteamApps\me@me.me\sourcesdk_conte nt\dods\mapsrc\dod_claviers_b9.prt...done
(11)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_dod_03_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_dod_03_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (4) (4053457 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (3) (10695649 bytes)
Static prop models/props_windows/inset_windowframe_large1_shuttered.mdl outside the map (230.00,
2538.00, 183.85)
Error! prop_static using model "models/props_fortifications/sandbag.mdl", which must be used on a
dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_fortifications/sandbag.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Material NATURE/BLENDGRASSGRAVEL001B
uses unknown detail object type coastline_redgrass03!
10
Compacting texture/material tables...
Reduced 6503 texinfos to 4260
Reduced 635 texdatas to 532 (27785 bytes to 21913)
Writing C:\Sierra\Steam\SteamApps\me@me.me\sourcesdk_conte nt\dods\mapsrc\dod_claviers_b9.bsp
1 minute, 6 seconds elapsed
Memory leak: mempool blocks left in memory: 21
** Executing...
** Command: "c:\sierra\steam\steamapps\me@me.me\sourcesdk\bin\v vis.exe"
** Parameters: -game "c:\sierra\steam\steamapps\me@me.me\day of defeat source\dod"
"C:\Sierra\Steam\SteamApps\me@me.me\sourcesdk_conte nt\dods\mapsrc\dod_claviers_b9"
Valve Software - vvis.exe (Sep 7 2005)
1 threads
reading c:\sierra\steam\steamapps\me@me.me\sourcesdk_conte nt\dods\mapsrc\dod_claviers_b9.bsp
reading c:\sierra\steam\steamapps\me@me.me\sourcesdk_conte nt\dods\mapsrc\dod_claviers_b9.prt
8021 portalclusters
27295 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (660)
PortalFlow: 0...1..
Seems to get to 0...1.. and go no further. I have left it for a ridiculous amount of hours and it doesn't seem to move.
Full RAD with fast VIS compiles fine. Fast VIS/Full RAD took about 2 hours I think.
I know there's some other errors there I've sorted the displacements and the model errors since this compile attempt. As for the findportalside errors I'm not sure how bad they are.
Please are there any suggestions? I am at the point where I'm tempted to remake the map, copying/pasting certain elements that I know shouldn't cause any problems. But this is tiresome as I just want to release it but I obviously don't want to release it compiled on Fast.
---
Here is the link to the WIP thread of dod_claviers if it helps at all.
http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=59073&perpage=15&pagenumber=2
Anyway here is the log until the point of freezing
** Executing...
** Command: "c:\sierra\steam\steamapps\me@me.me\sourcesdk\bin\v bsp.exe"
** Parameters: -game "c:\sierra\steam\steamapps\me@me.me\day of defeat source\dod"
"C:\Sierra\Steam\SteamApps\me@me.me\sourcesdk_conte nt\dods\mapsrc\dod_claviers_b9"
Valve Software - vbsp.exe (Nov 17 2005)
1 threads
materialPath: c:\sierra\steam\steamapps\me@me.me\day of defeat source\dod\materials
Loading C:\Sierra\Steam\SteamApps\me@me.me\sourcesdk_conte nt\dods\mapsrc\dod_claviers_b9.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (4)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3116.7, -92.5,
178.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 247167:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3121.0, -108.0,
176.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 247167:
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (4)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3712.0, -392.0,
-56.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 565999:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3814.0, -324.0,
-176.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 565999:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3353.0, -290.8,
-176.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 565999:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3386.8, -341.8,
-176.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 565999:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3357.7, -269.7,
-176.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 565999:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3525.5, -346.9,
-176.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 565999:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 62 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (3)
writing C:\Sierra\Steam\SteamApps\me@me.me\sourcesdk_conte nt\dods\mapsrc\dod_claviers_b9.prt...done
(11)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_dod_03_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_dod_03_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (4) (4053457 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (3) (10695649 bytes)
Static prop models/props_windows/inset_windowframe_large1_shuttered.mdl outside the map (230.00,
2538.00, 183.85)
Error! prop_static using model "models/props_fortifications/sandbag.mdl", which must be used on a
dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_fortifications/sandbag.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Material NATURE/BLENDGRASSGRAVEL001B
uses unknown detail object type coastline_redgrass03!
10
Compacting texture/material tables...
Reduced 6503 texinfos to 4260
Reduced 635 texdatas to 532 (27785 bytes to 21913)
Writing C:\Sierra\Steam\SteamApps\me@me.me\sourcesdk_conte nt\dods\mapsrc\dod_claviers_b9.bsp
1 minute, 6 seconds elapsed
Memory leak: mempool blocks left in memory: 21
** Executing...
** Command: "c:\sierra\steam\steamapps\me@me.me\sourcesdk\bin\v vis.exe"
** Parameters: -game "c:\sierra\steam\steamapps\me@me.me\day of defeat source\dod"
"C:\Sierra\Steam\SteamApps\me@me.me\sourcesdk_conte nt\dods\mapsrc\dod_claviers_b9"
Valve Software - vvis.exe (Sep 7 2005)
1 threads
reading c:\sierra\steam\steamapps\me@me.me\sourcesdk_conte nt\dods\mapsrc\dod_claviers_b9.bsp
reading c:\sierra\steam\steamapps\me@me.me\sourcesdk_conte nt\dods\mapsrc\dod_claviers_b9.prt
8021 portalclusters
27295 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (660)
PortalFlow: 0...1..
Seems to get to 0...1.. and go no further. I have left it for a ridiculous amount of hours and it doesn't seem to move.
Full RAD with fast VIS compiles fine. Fast VIS/Full RAD took about 2 hours I think.
I know there's some other errors there I've sorted the displacements and the model errors since this compile attempt. As for the findportalside errors I'm not sure how bad they are.
Please are there any suggestions? I am at the point where I'm tempted to remake the map, copying/pasting certain elements that I know shouldn't cause any problems. But this is tiresome as I just want to release it but I obviously don't want to release it compiled on Fast.
---
Here is the link to the WIP thread of dod_claviers if it helps at all.
http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=59073&perpage=15&pagenumber=2