decompiling source maps?
travis
11-16-2005, 03:53 AM
Just wondering if anyone knows of an app that gives the ability to decompile source maps... Now you should all know me well enough by now to realise im not going to rip someone elses work and we all know decompiling can be useful to find out how certain things were done etc...
It's actually so I can get angles right for a cs:s surf map.
ta.
Tonns of topics on it, do a google search 'Decompile BSP' and you'll find something... Easy as ;)
travis
11-16-2005, 04:00 AM
Well firstly the rather obvious thing to do is google first, intelligence would suggest I have done this but as expected 90% of the links are for HL1 and the rest are random.
StreamlineData
11-16-2005, 04:01 AM
...or instead of trying to decompile maps so we can learn from them.. let's DEMAND that valve give us the example maps that we want!!!!!
...as well as everything else.. such as the official SDK
travis
11-16-2005, 04:04 AM
If Valve officially published cs:s surf maps then perhaps
Ginger Lord
11-16-2005, 04:33 AM
Use vmex.exe in the sourcesdk bin folder.
travis
11-16-2005, 04:36 AM
Don't have it GL.
Furyo
11-16-2005, 04:39 AM
Vmex 097 made from Rof, same guy who made Pakrat. Both are excellent programs:
http://www.geocities.com/cofrdrbob/
Originally posted by travis
Well firstly the rather obvious thing to do is google first, intelligence would suggest I have done this but as expected 90% of the links are for HL1 and the rest are random.
Well, I got it today, from googling it.
travis
11-16-2005, 04:44 AM
Originally posted by Rolk
Well, I got it today, from googling it.
yup of course, totally, absolutely yup 100%. leave us now.
thanks Furyo I googled vmex and came up with it~
No need to be such a punk about, I merly explained the steps I used to get it, and was met with hostility.
travis
11-16-2005, 05:19 PM
yup totally, you're so right, I can't immagine you ever being wrong.
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