Noob Flag help, Old man mapping


=[Vp]=BulletWho
11-07-2005, 10:54 AM
I have been mapping for dod for quite sometime but I am new to source mapping for dod:s (as we all are). I would hate to decompile avalanche or any other map just to get the flags to show up or work without errors...

I may not even have hammer setup right...I have setup hammer 3.3 to 3.5 with my eyes closed now, but I really would (as most of us would like) like to have is some documentation on just flags in a map....The old way will not work since each flag now needs an area. ty

FuzzDad
11-07-2005, 11:46 AM
There's nothing wrong w/decompiling a official map to do exactly what you are trying to do. There's also nothing wrong w/decompiling and lifting stuff out of the official maps for your own maps. If anything, doing so will help you understand how the pro mappers work and at worse just means you have something fairly common in your map.

Heck...I lifted the busted house models out of flash for anvil...there's little sense in recreated the wheel all the time when something that good suffices.

Eärendil
11-07-2005, 12:09 PM
You'll probably notice the post I just made in the other related thread, but just in case you didn't, here you, sir.

First, you have to follow Mungo's work in the first post of this thread:
http://www.dayofdefeat.net/forums/s...15&pagenumber=1

Then, use Meelo's updated custom DoD:S .fgd off of his post in the fourth page of that thread, and you will have everything you need to set up control points. Meelo has an example .vmf and .bsp file of the capture points that will show you everything you need to know to put in the flags. The only problem I had was I had to use the alternate sprites for the HUD icons (found by filtering textures using the keyword 'sprites'). If you have any more questions, post here and I'll try to help :)

Enjoy!

=[Vp]=BulletWho
11-07-2005, 02:19 PM
the link doesn't work. Sounds great I am texturing a map right now and won't need them for at least a day or two so I will have time to read it today & tomorrow.

haircut
11-07-2005, 02:58 PM
He ment this link:

http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=55247

=[Vp]=BulletWho
11-07-2005, 03:06 PM
TY! I am about to config the hammer thing, I need to write the bat file first and make that dir...

Gypsy
11-08-2005, 02:40 AM
this is a noob question but how do we decompile to see in them ?

is there a tool we need if so what ?

thanks in advance guys

=[Vp]=BulletWho
11-08-2005, 08:33 AM
vmex do a serch for it and make sure you get version 097. It works great and has a gui interface. ty to the creator!

TheMiede
11-08-2005, 03:51 PM
THis is a different question. I felt that it would be appropiate to post it in a noob flag help thread so here it goes. I configured all my flags and they all look like the should work but i get an error saying that the flags have the same index. What does that mean.

Eärendil
11-08-2005, 04:10 PM
Miede,
You just need to go to the properties of your control point (flag) and scroll to the very bottom option called 'index of this point'. I make the first flag start with a value of '0', then the second flag '1', and so on. That's all there is to it.

Furyo
11-08-2005, 04:21 PM
The index value refers to the order in which the flags will show up on your hud. You know 1st allies flag, then 2nd. Just a heads up, so you don't put 1 on the middle flag....

TheMiede
11-08-2005, 06:14 PM
OHHHH. Thanks a lot.

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