func_mortar_field


wickit
10-26-2005, 09:20 AM
why is this not in source
i have tried to add it to the fgd but no luck
any1 no anyway of creating a random explosion ?
added to my fgd

@SolidClass base(TargetName) = func_mortar_field : "Mortar Field"
[
m_flSpread(integer) : "Spread Radius" : 64
m_iCount(integer) : "Repeat Count" : 1
m_fControl(choices) : "Targeting" : 0 =
[
0 : "Random"
1 : "Activator"
2 : "Table"
]
m_iszXController(target_destination) : "X Controller"
m_iszYController(target_destination) : "Y Controller"
m_iDamage(integer) : "Damage" : 200
]

StreamlineData
10-26-2005, 09:23 AM
A form of it might be in there already... but might not be func_mortar_field anymore... might be something else.

I think cheese-sarnie has it in his map (dod_narbeth), though.

Stuka
10-26-2005, 02:45 PM
Narbeth is scripted not random though isn't it? Or atleast controlled...they hit the same spots every time

[oap]Agent_S
10-26-2005, 03:51 PM
Originally posted by Stuka
Narbeth is scripted not random though isn't it? Or atleast controlled...they hit the same spots every time

thats the only way I know of doing it a logic_timer with random time but it will still hit the same spot every time! unless there is some way to get very creative with logic_relays etc but it would seem too complicated, just wait for the full SDK

travis
10-26-2005, 06:43 PM
Ive been working on something for BG2 which is essentially the same as func_mortarfield.... Its the hl1 way :P entinies piled on entities.

cheese-sarnie
10-27-2005, 01:51 AM
I think cheese-sarnie has it in his map (dod_narbeth), though

yep i use a trigger brush setting off a sequence of events.
in the orig dod 1.3 narbeth it was a multi manager thingy (sorry can't remember the correct name) on a timer.

wickit
10-27-2005, 01:56 AM
yeah i have setup trigger_multi to do what sarnie is doing, and that works fine.

it would have just been nice if i could of had a bit of random in it.
o well nevermind

i also have a nice big 88 which is fireable, that also would have been nice to have it hit random places.
o well

BTW my beta of dod_smallhill should be ready over the next few days.

my first map so will see if you guys like it.
ill post a rel here as soon as its ready.

Stuka
10-27-2005, 04:07 PM
I'm sure once the official FGD is released we will have it or an equivalent to it..

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