Grass help
Rhoades
11-29-2005, 06:09 PM
My grass shows up on the wrong texture when i compile, the grass sprites show up on the gravel texture instead of the grass texture.
http://img196.imageshack.us/img196/5080/real00002mn.jpg
otF yetihw
11-29-2005, 06:32 PM
Only thing I can suggest if inverting the alpha and re doing the path/grass.
i had the same problem.
inverting the alpha works, nothing else needed
Waldo
11-29-2005, 07:10 PM
You can also edit the VMT for the material. It specifies which of the two materials have the detail objects. Can't remember the format off hand for it, but that's one way. Inverting alpha works of course, but then you might end up with a grassy strip down the middle of a field of gravel, instead of a field of grass with a gravel strip :^)
Neutrino
11-29-2005, 08:23 PM
if you are using your own grass texture, and decide to invert alpha, what u must also do then is switch the names of both the grass texture and the gravel texture.
ex. Ground1 becomes Ground2 and Ground2 becomes Ground1, in regards to their names.
i also noticed your sprites are a mix of a variety of grass textures. is that was u had in mind (i see some normal dod grass sprites, some flash skybox sprites, and possibly one of your own) some of them also get cut off. I also have this problem, in my quest to get hl2 grass sprites over to dod. ive tried a variety of things (bring over the proper detail files, changing appropriate fields under map properties..ect) but it still doesnt turn out the same way i intend for it to. if you solve this, let me know. (thats if, you see it as a problem in the first place)
George
11-30-2005, 04:30 AM
That's annoying! I'm having the same (or similar) problem where all my displacement surfaces with Blend textures display incorrectly after I've compiled. The Alpha is inverted from how it appears in Hammer and in-game I end up with Mud where I want Grass and vice versa.
Is inverting the alpha before every build really the only solution?
Could it be Hammer's compilation? I might try ZHLT but it's bound to be some bloody broader problem isn't it!
misterunspoken
12-01-2005, 02:17 AM
Anyone have a solution on this? It seems to plague a vast majority of us.
This is my first post. Glad to be a part of the community!
Not t hijacck the thread but...
I'll hopefully be posting a few WIP pics in the next week. It's a map that should appease those who like an open feeling to maps, but also those who like a little close combat now and then.
By the way if anyone is very good at optimization and 3d skybox development I could REALLY use a hand. As well as someone who wants to "destroy" my map a bit as well. Feel free to PM me. *hint hint* ;)
misterunspoken
12-01-2005, 04:15 PM
Apparently this phenomenon is going to be updated in the next update, according to Mark from AKF. Something to do with detail.vbsp . I tried to fix this by doing a variety of things, but nothing seems to work, might be stuck with this until that update.
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.