dart
12-21-2005, 08:03 PM
I set up a few env_soundscapes, they are set to if the player can see them he can hear them, also created the soundscapes_mapnamehere.txt in the scripts folder, well it works correctly but ends at the end, it doesn't loop it just stops playing, I heard these are supposed to loop?
anyway this is how it's set up-
// DSP Effects
// 0 : "Normal (off)"
// 1 : "Generic" no echo
// 2 : "Metal Small" no echo
// 3 : "Metal Medium" slight metallic echo
// 4 : "Metal Large" noticable metallic echo like garage, use for tunnels and sewers
// 5 : "Tunnel Small" no echo
// 6 : "Tunnel Medium" no echo, not noticable
// 7 : "Tunnel Large" noticable, but smaller than metal large
// 8 : "Chamber Small" no echo
// 9 : "Chamber Medium" no echo
// 10: "Chamber Large" no echo
// 11: "Bright Small" barely noticable
// 12: "Bright Medium" barely noticable
// 13: "Bright Large" still barely noticable
// 14: "Water 1" no echo
// 15: "Water 2" no echo
// 16: "Water 3" faint echo, long
// 17: "Concrete Small" no echo
// 18: "Concrete Medium" no echo
// 19: "Concrete Large" no echo
// 20: "Big 1" strong close succession, city
// 21: "Big 2" strong farther succession, bigger distance, open fields
// 22: "Big 3" strong even farther succession, canyon sounding, mountains
// 23: "Cavern Small" no echo
// 24: "Cavern Medium" slight echo
// 25: "Cavern Large" medium echo, does not trail off quickly
// 26: "Weirdo 1" like Big 2, use big 2
// 27: "Weirdo 2" like Big 2, use big 2
// 28: "Weirdo 3" like Big 2, use big 2
// ATTN_NONE 0.0f
// ATTN_NORM 0.8f 75dB
// ATTN_IDLE 2.0f 60dB
// ATTN_STATIC 1.25f 66dB
// ATTN_RICOCHET 1.5f 65dB
// ATTN_GUNFIRE 0.27f 140dB
// SNDLVL_50dB = 50, // 3.9
// SNDLVL_55dB = 55, // 3.0
// SNDLVL_IDLE = 60, // 2.0
// SNDLVL_TALKING = 60, // 2.0
// SNDLVL_60dB = 60, // 2.0
// SNDLVL_65dB = 65, // 1.5
// SNDLVL_STATIC = 66, // 1.25
// SNDLVL_70dB = 70, // 1.0
// SNDLVL_NORM = 75,
// SNDLVL_75dB = 75, // 0.8
// SNDLVL_80dB = 80, // 0.7
// SNDLVL_85dB = 85, // 0.6
// SNDLVL_90dB = 90, // 0.5
// SNDLVL_95dB = 95,
// SNDLVL_100dB = 100, // 0.4
// SNDLVL_105dB = 105,
// SNDLVL_120dB = 120,
// SNDLVL_130dB = 130,
// SNDLVL_GUNFIRE = 140, // 0.27
// SNDLVL_140dB = 140, // 0.2
// SNDLVL_150dB = 150, // 0.2
"Chem.MainAmbient"
{
"dsp" "1"
"playlooping"
{
"volume" ".9"
"pitch" "100"
"wave" "ambient/rainthunder_01.wmv"
}
}
"playlooping"
{
"volume" ".3"
"pitch" "100"
"wave" "ambient/distantbattle.wav"
}
}
Thanks for any help.
anyway this is how it's set up-
// DSP Effects
// 0 : "Normal (off)"
// 1 : "Generic" no echo
// 2 : "Metal Small" no echo
// 3 : "Metal Medium" slight metallic echo
// 4 : "Metal Large" noticable metallic echo like garage, use for tunnels and sewers
// 5 : "Tunnel Small" no echo
// 6 : "Tunnel Medium" no echo, not noticable
// 7 : "Tunnel Large" noticable, but smaller than metal large
// 8 : "Chamber Small" no echo
// 9 : "Chamber Medium" no echo
// 10: "Chamber Large" no echo
// 11: "Bright Small" barely noticable
// 12: "Bright Medium" barely noticable
// 13: "Bright Large" still barely noticable
// 14: "Water 1" no echo
// 15: "Water 2" no echo
// 16: "Water 3" faint echo, long
// 17: "Concrete Small" no echo
// 18: "Concrete Medium" no echo
// 19: "Concrete Large" no echo
// 20: "Big 1" strong close succession, city
// 21: "Big 2" strong farther succession, bigger distance, open fields
// 22: "Big 3" strong even farther succession, canyon sounding, mountains
// 23: "Cavern Small" no echo
// 24: "Cavern Medium" slight echo
// 25: "Cavern Large" medium echo, does not trail off quickly
// 26: "Weirdo 1" like Big 2, use big 2
// 27: "Weirdo 2" like Big 2, use big 2
// 28: "Weirdo 3" like Big 2, use big 2
// ATTN_NONE 0.0f
// ATTN_NORM 0.8f 75dB
// ATTN_IDLE 2.0f 60dB
// ATTN_STATIC 1.25f 66dB
// ATTN_RICOCHET 1.5f 65dB
// ATTN_GUNFIRE 0.27f 140dB
// SNDLVL_50dB = 50, // 3.9
// SNDLVL_55dB = 55, // 3.0
// SNDLVL_IDLE = 60, // 2.0
// SNDLVL_TALKING = 60, // 2.0
// SNDLVL_60dB = 60, // 2.0
// SNDLVL_65dB = 65, // 1.5
// SNDLVL_STATIC = 66, // 1.25
// SNDLVL_70dB = 70, // 1.0
// SNDLVL_NORM = 75,
// SNDLVL_75dB = 75, // 0.8
// SNDLVL_80dB = 80, // 0.7
// SNDLVL_85dB = 85, // 0.6
// SNDLVL_90dB = 90, // 0.5
// SNDLVL_95dB = 95,
// SNDLVL_100dB = 100, // 0.4
// SNDLVL_105dB = 105,
// SNDLVL_120dB = 120,
// SNDLVL_130dB = 130,
// SNDLVL_GUNFIRE = 140, // 0.27
// SNDLVL_140dB = 140, // 0.2
// SNDLVL_150dB = 150, // 0.2
"Chem.MainAmbient"
{
"dsp" "1"
"playlooping"
{
"volume" ".9"
"pitch" "100"
"wave" "ambient/rainthunder_01.wmv"
}
}
"playlooping"
{
"volume" ".3"
"pitch" "100"
"wave" "ambient/distantbattle.wav"
}
}
Thanks for any help.