Updated Source Mapping tutorial?
Oh great DOD Source mappers, hear my plea!
I know it's a lot to ask, but could someone make a basic tutorial for flag capture points in DOD Source? All the tutorial things i've been through don't seem like they apply to the old DOD, not Source mapping. Maybe I'm wrong, but if someone could put up a basic tutorial that shows how to setup 3-5 flag points correctly it would help immensely. I know I could probably decompile maps and search through the entities but that seems silly for every new person to do.
Ol' Noodle Head
12-05-2005, 12:13 PM
I'd love to find a flaggy tut myself.
izuno
12-05-2005, 12:15 PM
Originally posted by Moki
.... I know I could probably decompile maps and search through the entities but that seems silly for every new person to do.
Not as silly as you think. You may learn a lot more by "doing" than "asking".
Give it a shot and see how it works for you. :)
Ca-Chicken-Soup
12-05-2005, 04:02 PM
Originally posted by Moki
I know I could probably decompile maps and search through the entities but that seems silly for every new person to do.
Not at all, thats a very good idea to do, you will learn a large ammount. (Use VMex for that ;) ).
For a basic flag map:
-Make a brush with the trigger texture on it
-Make it a brush entity dod_capture_area
-The options are obvious here but down the bottom make a name for the "Name of the control point this area"
-Make a dod_control_point and most of these options are obvios also, However, make the name the name of the "Name of the control point this area" from the control_area.
Have a look at the index number (remember this) This is how it puts them in order in the HUD (0 for first then 1 for second etc)
Alright there's your first capture area! (NOTE: All capture points must have a capture area attached, a capture point does not have any 'triggers' on it and needs an area capture, to work around this make the capture area the size of the flag bounding box and make the cap time something like 0.5)
Go ahead and make as many flags as you want (Remeber to advance the index number by one each time).
Also for good measure throw a dod_capture_point_master in there, no settings here need to be changed however it does need it to work. (and yes it does look like a soundscape, they obviosuly haven't bothered to make a sprite for the master)
Tar ya go laddy now go and have fun!! :hamster:
haircut
12-05-2005, 04:13 PM
I really need to update my webby ... tbh.
StreamlineData
12-05-2005, 07:52 PM
...Isn't it the same entities and stuff as 1.3?
Ca-Chicken-Soup
12-05-2005, 09:08 PM
Pretty much I think, just that the dod_control_point must be linked to a dod_control_area to work. And something about group names in 1.3 but I forget...
Oh also the control_point/area controls the sounds and scoring also, wereas in 1.3 there had to be a whole setup with the master and ambient_generics and scoring...
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