Wabbit
04-12-2006, 06:35 AM
Ok, I'm hoping this wouldn't be too hard for a mapping guru here, and I might be able to arrange some kind of reward:
This is for the map dod_seg3, running on the retail version of DoD 1.3 (is that Hammer?). This is an awesome map, but crashes due to one flaw when played on 1.3.
In the big church there is a hole in the floor that gives access to the tower. A freestanding (no wall behind it) ladder goes down into the hole. Going down seems to work fine.
The problem is that if you try to go up the ladder, you seem to go through the ladder, instead of directly up it. This sends the server's CPU into 100% usage and locks it up so that you have to kill the hlds.exe process and restart the game.
I'm guessing that the problem has to do with the ladder not being "solid" enough? I wonder if it would resolve this problem if a narrow wall were added just behind the ladder? Another option would be to remove the ladder and add some crates that would create a sort of jumping step system.
Can this be done? I can send the bsp file to anyone who wants to try. Thanks!
This is for the map dod_seg3, running on the retail version of DoD 1.3 (is that Hammer?). This is an awesome map, but crashes due to one flaw when played on 1.3.
In the big church there is a hole in the floor that gives access to the tower. A freestanding (no wall behind it) ladder goes down into the hole. Going down seems to work fine.
The problem is that if you try to go up the ladder, you seem to go through the ladder, instead of directly up it. This sends the server's CPU into 100% usage and locks it up so that you have to kill the hlds.exe process and restart the game.
I'm guessing that the problem has to do with the ladder not being "solid" enough? I wonder if it would resolve this problem if a narrow wall were added just behind the ladder? Another option would be to remove the ladder and add some crates that would create a sort of jumping step system.
Can this be done? I can send the bsp file to anyone who wants to try. Thanks!