AH_Viper
06-24-2006, 08:27 AM
Hi guys, long time reader first time poster :)
Basically I知 one of those people that always moans about how much I want a map to do this and not do that etc. So I thought I would stop being a lazy sod and see how hard it can be (and thus maybe gain some insight and not moan so much :))
I've got general experience with modelling and have tried some mapping in the past but nothing really flourished in either area.
Ok, the map!
I知 not going for anything totally historically accurate but the theme of the map is the "Outskirts" of Carentan. So, to me anyway, this means fields and farmhouses. Hopefully it will give the map a blend of both urban type warfare as well an open-ish feel to the map.
The buildings of the map will generally be old stables and stuff leaving plenty of room for big gaping holes in walls and stuff as well as maybe some hay lofts overlooking the middle objective - although this might cause some FPS problems....
To try and keep the level linear and create chokepoints I thought a stream / river was a good idea along with the use of bridges.
I don't know how the 3 routes approach will work thought.... most of the official maps have 3 routes of sorts and I was thinking that a flag at each spawn might also be a good idea.
Anyway, hopefully that will give you the jist of what I知 trying to achieve.
Crits and comments are welcomed of course and hopefully I値l be back with some questions like "H0wz d0es I s3ts up the h4mm3r?!?" :D
Basically I知 one of those people that always moans about how much I want a map to do this and not do that etc. So I thought I would stop being a lazy sod and see how hard it can be (and thus maybe gain some insight and not moan so much :))
I've got general experience with modelling and have tried some mapping in the past but nothing really flourished in either area.
Ok, the map!
I知 not going for anything totally historically accurate but the theme of the map is the "Outskirts" of Carentan. So, to me anyway, this means fields and farmhouses. Hopefully it will give the map a blend of both urban type warfare as well an open-ish feel to the map.
The buildings of the map will generally be old stables and stuff leaving plenty of room for big gaping holes in walls and stuff as well as maybe some hay lofts overlooking the middle objective - although this might cause some FPS problems....
To try and keep the level linear and create chokepoints I thought a stream / river was a good idea along with the use of bridges.
I don't know how the 3 routes approach will work thought.... most of the official maps have 3 routes of sorts and I was thinking that a flag at each spawn might also be a good idea.
Anyway, hopefully that will give you the jist of what I知 trying to achieve.
Crits and comments are welcomed of course and hopefully I値l be back with some questions like "H0wz d0es I s3ts up the h4mm3r?!?" :D