Hintzmann
06-14-2006, 04:22 PM
We can't figure this out, please help :-)
We want to use 2 alpha channels in one texture, one for shining-effekt (Alpha 2) and one for translucency (Alpha 1).
What we have in mind was combining the translucent from the "wood/woodtrack001a" and the shining-effekt from "nature/gravelfloor002b".
This is our vmt:
"LightmappedGeneric"
{
"$basetexture" "ludendorff/luden_gravelfloor002b"
"$surfaceprop" "metal"
"$envmap" "env_cubemap"
"$basealphaenvmapmask" 1
"$envmapcontrast" 1
"$envmapsaturation" 1
"$envmaptint" "[ .9 .9 .9]"
"$translucent" 1
}
And here is a screenshoot form photoshop for illustration.
http://files.langal.dk/extern/2alphas.gif
- Is this even possible ?
We want to use 2 alpha channels in one texture, one for shining-effekt (Alpha 2) and one for translucency (Alpha 1).
What we have in mind was combining the translucent from the "wood/woodtrack001a" and the shining-effekt from "nature/gravelfloor002b".
This is our vmt:
"LightmappedGeneric"
{
"$basetexture" "ludendorff/luden_gravelfloor002b"
"$surfaceprop" "metal"
"$envmap" "env_cubemap"
"$basealphaenvmapmask" 1
"$envmapcontrast" 1
"$envmapsaturation" 1
"$envmaptint" "[ .9 .9 .9]"
"$translucent" 1
}
And here is a screenshoot form photoshop for illustration.
http://files.langal.dk/extern/2alphas.gif
- Is this even possible ?