slightly long compile times?


dart
04-12-2006, 08:49 PM
I was wondering if these were normal, as I am trying to compile the map on a Celeron D 2.4 @ 3.6ghz and 512 megs of ram, Hehe :p.
Anyway, my map takes about 12-15 hours to compile on full (using around 1.5gb pagefile, I have optimized it as much as I could, area portals for buildings/windows and some outside connecting buildings to make it split the leafs, using hint's and such (not too many, and making sure they are in the right spots) I have went through and made sure there's no overlapping brushes and whatnot turned everything that doesn't block vis into func_detail. my map has 4 flags (it's a remake of chemille, any brushes that I used from 1.3 were remade, mainly only the factory destroyed sniper house those the only brushes I have taken and redone, everything else new.)

)all models have a fade time)

I have used glview and haven't noticed anything really, what I did notice is what I have already covered in the sentence's above.
Now what I am wondering, could this compile time be normal?

Thanks for any feedback. I have heard of some really bad compile times and some really low ones.

I am getting ready to release a beta, and would like to make sure these compile times are okay, or need work.
Thanks -dart

(forgot to mention - no hdr)

otF yetihw
04-12-2006, 09:06 PM
Does seem like a particularly long time. Claviers takes a max of 7 hours on a full hdr compile, it varies, but never that long. Normally I would advise to turn things into func_detail etc. but seeing as youve already done all that the only thing I can suggest is that you post your compile log here. There must be an error of some sort to be producing those times; have you run your log through the interlopers error checker? - http://www.interlopers.net/errors/

Possible error producing long compile times would be the cluster portals saw into cluster error

dart
04-12-2006, 09:26 PM
Yes, I have 1 cluster portal saw's into cluster error, I used to have quite a few until I took a look at glview and fixed them. I guess i'll have to get around to checking later.

I've used the interlopers error page before, and these are the 2 error's I get.
WARNING: Cluster portals saw into cluster (http://www.interlopers.net/errors/index.php?e=3-3)
## degenerate face(s) (http://www.interlopers.net/errors/index.php?e=4-3)
My compile log tell's me I have 3 of these, those are the only error's in it, everything else is clean.

Neutrino
04-12-2006, 09:34 PM
paysage_b6 took 7.5 hours to compile

if i can take anything from that, its that it has much open areas. try clipping a lot of useless stuff off. make sure your skybox is tight as can be.

otF yetihw
04-12-2006, 10:02 PM
The cluster portal error is definately the cause of your long compile times. This error causes VIS to take an extraodinarily long time. If you can fix this, usually by making the offending brush func_detail, your VIS time will lower dramatically.

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