TOP GUN Mav
05-14-2006, 08:15 PM
Hi guys,
I have had ONE person explain to me that they get a crash in my Map (which requires a reboot) when they enter one particular room. It is a darker room with some breakable wooden beams at one end that opens out to a canal area. This room is not unique as there are others that are similar and don't have this problem.
I haven't been able to re-produce the crash on my system, and it hasn't been reported from any of the previous 10 versions. The crash still occurs for this person even on the older versions. It seems to be just one room and one person......
I cant figure it out, any ideas as to why?
Has anyone come across this error before.
Is there a command to use to get steam engine to output a realtime bug report into a text document, so I can find out what happens just before the map crashes??
Here is my compile log for the map
NOTE only one error of ZERO AREA CHILDPATCH which I have been advised by interlopers can be ignored
** Executing...
** Command: "d:\steam\steamapps\...\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\steam\steamapps\...\day of defeat source\dod" "D:\Steam\SteamApps\SourceMods\...\mapsrc\dod_tiger _prvtest6"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: d:\steam\steamapps\...\day of defeat source\dod\materials
Loading D:\Steam\SteamApps\SourceMods\...\mapsrc\dod_tiger _prvtest6.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2060 detail faces...done (2)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing D:\Steam\SteamApps\SourceMods\...\mapsrc\dod_tiger _prvtest6.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_dod_04_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_dod_04_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (2601937 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (6047755 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 5927 texinfos to 3314
Reduced 371 texdatas to 326 (15533 bytes to 12688)
Writing D:\Steam\SteamApps\SourceMods\...\mapsrc\dod_tiger _prvtest6.bsp
37 seconds elapsed
Memory leak: mempool blocks left in memory: 26
** Executing...
** Command: "d:\steam\steamapps\...\sourcesdk\bin\vvis.exe"
** Parameters: -game "d:\steam\steamapps\...\day of defeat source\dod" "D:\Steam\SteamApps\SourceMods\...\mapsrc\dod_tiger _prvtest6"
Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading d:\steam\steamapps\sourcemods\...\mapsrc\dod_tiger _prvtest6.bsp
reading d:\steam\steamapps\sourcemods\...\mapsrc\dod_tiger _prvtest6.prt
3407 portalclusters
10123 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (67)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (10966)
Optimized: 35734 visible clusters (0.00%)
Total clusters visible: 1058419
Average clusters visible: 310
Building PAS...
Average clusters audible: 1727
visdatasize:1652757 compressed from 2943648
writing d:\steam\steamapps\sourcemods\...\mapsrc\dod_tiger _prvtest6.bsp
3 hours, 3 minutes, 58 seconds elapsed
** Executing...
** Command: "d:\steam\steamapps\...\sourcesdk\bin\vrad.exe"
** Parameters: -both -game "d:\steam\steamapps\...\day of defeat source\dod" "D:\Steam\SteamApps\SourceMods\...\mapsrc\dod_tiger _prvtest6"
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\sourcemods\...\mapsrc\dod_tiger _prvtest6.bsp
10332 faces
14 degenerate faces
797424 square feet [114829088.00 square inches]
520 displacements
129069 square feet [18586016.00 square inches]
10318 patches before subdivision
zero area child patch
70499 patches after subdivision
41 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (544)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (223)
transfers 3336437, max 719
transfer lists: 25.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(235784, 202048, 109269)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(31787, 23941, 10159)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(5020, 3317, 1156)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(967, 575, 182)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(230, 124, 41)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(71, 35, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(28, 12, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(13, 5, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(7, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(3, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0972 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
8 of 8 (100% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 44/1024 2112/49152 ( 4.3%)
brushes 3477/8192 41724/98304 (42.4%)
brushsides 24981/65536 199848/524288 (38.1%)
planes 21200/65536 424000/1310720 (32.3%)
vertexes 30759/65536 369108/786432 (46.9%)
nodes 7162/65536 229184/2097152 (10.9%)
texinfos 3314/12288 238608/884736 (27.0%)
texdata 326/2048 10432/65536 (15.9%)
dispinfos 520/0 91520/0 ( 0.0%)
disp_verts 16424/0 328480/0 ( 0.0%)
disp_tris 22592/0 45184/0 ( 0.0%)
disp_lmsamples 403116/0 403116/0 ( 0.0%)
faces 10332/65536 578592/3670016 (15.8%)
origfaces 6600/65536 369600/3670016 (10.1%)
leaves 7207/65536 230624/2097152 (11.0%)
leaffaces 15319/65536 30638/131072 (23.4%)
leafbrushes 12572/65536 25144/131072 (19.2%)
areas 3/256 24/2048 ( 1.2%)
surfedges 77240/512000 308960/2048000 (15.1%)
edges 50885/256000 203540/1024000 (19.9%)
LDR worldlights 40/8192 3520/720896 ( 0.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1791/32768 17910/327680 ( 5.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 30120/65536 60240/131072 (46.0%)
cubemapsamples 102/1024 1632/16384 (10.0%)
overlays 66/512 23232/180224 (12.9%)
LDR lightdata [variable] 3180324/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1652757/16777216 ( 9.9%)
entdata [variable] 117699/393216 (29.9%)
LDR leaf ambient 7207/65536 172968/1572864 (11.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/39716 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/67524 ( 0.0%)
pakfile [variable] 8950417/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 2601937/4194304 (62.0%)
==== Total Win32 BSP file data space used: 20913078 bytes ====
Linux Specific Data:
physicssurface [variable] 6047755/6291456 (96.1%) VERY FULL!
==== Total Linux BSP file data space used: 24358896 bytes ====
Total triangle count: 30312
Writing d:\steam\steamapps\sourcemods\...\mapsrc\dod_tiger _prvtest6.bsp
13 minutes, 14 seconds elapsed
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\sourcemods\...\mapsrc\dod_tiger _prvtest6.bsp
10332 faces
14 degenerate faces
797424 square feet [114829088.00 square inches]
520 displacements
129069 square feet [18586016.00 square inches]
10318 patches before subdivision
zero area child patch
70499 patches after subdivision
41 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (544)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (224)
transfers 3336437, max 719
transfer lists: 25.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(203563, 176034, 97279)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(27529, 20903, 9056)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(4364, 2906, 1034)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(844, 505, 163)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(201, 109, 37)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(62, 31, 11)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(24, 11, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(11, 4, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(6, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(3, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0976 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
8 of 8 (100% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 44/1024 2112/49152 ( 4.3%)
brushes 3477/8192 41724/98304 (42.4%)
brushsides 24981/65536 199848/524288 (38.1%)
planes 21200/65536 424000/1310720 (32.3%)
vertexes 30759/65536 369108/786432 (46.9%)
nodes 7162/65536 229184/2097152 (10.9%)
texinfos 3314/12288 238608/884736 (27.0%)
texdata 326/2048 10432/65536 (15.9%)
dispinfos 520/0 91520/0 ( 0.0%)
disp_verts 16424/0 328480/0 ( 0.0%)
disp_tris 22592/0 45184/0 ( 0.0%)
disp_lmsamples 403116/0 403116/0 ( 0.0%)
faces 10332/65536 578592/3670016 (15.8%)
origfaces 6600/65536 369600/3670016 (10.1%)
leaves 7207/65536 230624/2097152 (11.0%)
leaffaces 15319/65536 30638/131072 (23.4%)
leafbrushes 12572/65536 25144/131072 (19.2%)
areas 3/256 24/2048 ( 1.2%)
surfedges 77240/512000 308960/2048000 (15.1%)
edges 50885/256000 203540/1024000 (19.9%)
LDR worldlights 40/8192 3520/720896 ( 0.5%)
HDR worldlights 40/8192 3520/720896 ( 0.5%)
waterstrips 1791/32768 17910/327680 ( 5.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 30120/65536 60240/131072 (46.0%)
cubemapsamples 102/1024 1632/16384 (10.0%)
overlays 66/512 23232/180224 (12.9%)
LDR lightdata [variable] 3180324/0 ( 0.0%)
HDR lightdata [variable] 3180324/0 ( 0.0%)
visdata [variable] 1652757/16777216 ( 9.9%)
entdata [variable] 117699/393216 (29.9%)
LDR leaf ambient 7207/65536 172968/1572864 (11.0%)
HDR leaf ambient 7207/65536 172968/1572864 (11.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/39716 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/67524 ( 0.0%)
pakfile [variable] 8950417/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 2601937/4194304 (62.0%)
==== Total Win32 BSP file data space used: 24269890 bytes ====
Linux Specific Data:
physicssurface [variable] 6047755/6291456 (96.1%) VERY FULL!
==== Total Linux BSP file data space used: 27715708 bytes ====
Total triangle count: 30312
Writing d:\steam\steamapps\sourcemods\...\mapsrc\dod_tiger _prvtest6.bsp
13 minutes, 11 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Steam\SteamApps\SourceMods\...\mapsrc\dod_tiger _prvtest6.bsp" "d:\steam\steamapps\...\day of defeat source\dod\maps\dod_tiger_prvtest6.bsp"
I have had ONE person explain to me that they get a crash in my Map (which requires a reboot) when they enter one particular room. It is a darker room with some breakable wooden beams at one end that opens out to a canal area. This room is not unique as there are others that are similar and don't have this problem.
I haven't been able to re-produce the crash on my system, and it hasn't been reported from any of the previous 10 versions. The crash still occurs for this person even on the older versions. It seems to be just one room and one person......
I cant figure it out, any ideas as to why?
Has anyone come across this error before.
Is there a command to use to get steam engine to output a realtime bug report into a text document, so I can find out what happens just before the map crashes??
Here is my compile log for the map
NOTE only one error of ZERO AREA CHILDPATCH which I have been advised by interlopers can be ignored
** Executing...
** Command: "d:\steam\steamapps\...\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\steam\steamapps\...\day of defeat source\dod" "D:\Steam\SteamApps\SourceMods\...\mapsrc\dod_tiger _prvtest6"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: d:\steam\steamapps\...\day of defeat source\dod\materials
Loading D:\Steam\SteamApps\SourceMods\...\mapsrc\dod_tiger _prvtest6.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2060 detail faces...done (2)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing D:\Steam\SteamApps\SourceMods\...\mapsrc\dod_tiger _prvtest6.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_dod_04_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_dod_04_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (2601937 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (6047755 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 5927 texinfos to 3314
Reduced 371 texdatas to 326 (15533 bytes to 12688)
Writing D:\Steam\SteamApps\SourceMods\...\mapsrc\dod_tiger _prvtest6.bsp
37 seconds elapsed
Memory leak: mempool blocks left in memory: 26
** Executing...
** Command: "d:\steam\steamapps\...\sourcesdk\bin\vvis.exe"
** Parameters: -game "d:\steam\steamapps\...\day of defeat source\dod" "D:\Steam\SteamApps\SourceMods\...\mapsrc\dod_tiger _prvtest6"
Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading d:\steam\steamapps\sourcemods\...\mapsrc\dod_tiger _prvtest6.bsp
reading d:\steam\steamapps\sourcemods\...\mapsrc\dod_tiger _prvtest6.prt
3407 portalclusters
10123 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (67)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (10966)
Optimized: 35734 visible clusters (0.00%)
Total clusters visible: 1058419
Average clusters visible: 310
Building PAS...
Average clusters audible: 1727
visdatasize:1652757 compressed from 2943648
writing d:\steam\steamapps\sourcemods\...\mapsrc\dod_tiger _prvtest6.bsp
3 hours, 3 minutes, 58 seconds elapsed
** Executing...
** Command: "d:\steam\steamapps\...\sourcesdk\bin\vrad.exe"
** Parameters: -both -game "d:\steam\steamapps\...\day of defeat source\dod" "D:\Steam\SteamApps\SourceMods\...\mapsrc\dod_tiger _prvtest6"
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\sourcemods\...\mapsrc\dod_tiger _prvtest6.bsp
10332 faces
14 degenerate faces
797424 square feet [114829088.00 square inches]
520 displacements
129069 square feet [18586016.00 square inches]
10318 patches before subdivision
zero area child patch
70499 patches after subdivision
41 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (544)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (223)
transfers 3336437, max 719
transfer lists: 25.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(235784, 202048, 109269)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(31787, 23941, 10159)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(5020, 3317, 1156)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(967, 575, 182)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(230, 124, 41)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(71, 35, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(28, 12, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(13, 5, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(7, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(3, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0972 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
8 of 8 (100% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 44/1024 2112/49152 ( 4.3%)
brushes 3477/8192 41724/98304 (42.4%)
brushsides 24981/65536 199848/524288 (38.1%)
planes 21200/65536 424000/1310720 (32.3%)
vertexes 30759/65536 369108/786432 (46.9%)
nodes 7162/65536 229184/2097152 (10.9%)
texinfos 3314/12288 238608/884736 (27.0%)
texdata 326/2048 10432/65536 (15.9%)
dispinfos 520/0 91520/0 ( 0.0%)
disp_verts 16424/0 328480/0 ( 0.0%)
disp_tris 22592/0 45184/0 ( 0.0%)
disp_lmsamples 403116/0 403116/0 ( 0.0%)
faces 10332/65536 578592/3670016 (15.8%)
origfaces 6600/65536 369600/3670016 (10.1%)
leaves 7207/65536 230624/2097152 (11.0%)
leaffaces 15319/65536 30638/131072 (23.4%)
leafbrushes 12572/65536 25144/131072 (19.2%)
areas 3/256 24/2048 ( 1.2%)
surfedges 77240/512000 308960/2048000 (15.1%)
edges 50885/256000 203540/1024000 (19.9%)
LDR worldlights 40/8192 3520/720896 ( 0.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1791/32768 17910/327680 ( 5.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 30120/65536 60240/131072 (46.0%)
cubemapsamples 102/1024 1632/16384 (10.0%)
overlays 66/512 23232/180224 (12.9%)
LDR lightdata [variable] 3180324/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1652757/16777216 ( 9.9%)
entdata [variable] 117699/393216 (29.9%)
LDR leaf ambient 7207/65536 172968/1572864 (11.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/39716 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/67524 ( 0.0%)
pakfile [variable] 8950417/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 2601937/4194304 (62.0%)
==== Total Win32 BSP file data space used: 20913078 bytes ====
Linux Specific Data:
physicssurface [variable] 6047755/6291456 (96.1%) VERY FULL!
==== Total Linux BSP file data space used: 24358896 bytes ====
Total triangle count: 30312
Writing d:\steam\steamapps\sourcemods\...\mapsrc\dod_tiger _prvtest6.bsp
13 minutes, 14 seconds elapsed
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\sourcemods\...\mapsrc\dod_tiger _prvtest6.bsp
10332 faces
14 degenerate faces
797424 square feet [114829088.00 square inches]
520 displacements
129069 square feet [18586016.00 square inches]
10318 patches before subdivision
zero area child patch
70499 patches after subdivision
41 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (544)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (224)
transfers 3336437, max 719
transfer lists: 25.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(203563, 176034, 97279)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(27529, 20903, 9056)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(4364, 2906, 1034)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(844, 505, 163)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(201, 109, 37)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(62, 31, 11)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(24, 11, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(11, 4, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(6, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(3, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0976 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
8 of 8 (100% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 44/1024 2112/49152 ( 4.3%)
brushes 3477/8192 41724/98304 (42.4%)
brushsides 24981/65536 199848/524288 (38.1%)
planes 21200/65536 424000/1310720 (32.3%)
vertexes 30759/65536 369108/786432 (46.9%)
nodes 7162/65536 229184/2097152 (10.9%)
texinfos 3314/12288 238608/884736 (27.0%)
texdata 326/2048 10432/65536 (15.9%)
dispinfos 520/0 91520/0 ( 0.0%)
disp_verts 16424/0 328480/0 ( 0.0%)
disp_tris 22592/0 45184/0 ( 0.0%)
disp_lmsamples 403116/0 403116/0 ( 0.0%)
faces 10332/65536 578592/3670016 (15.8%)
origfaces 6600/65536 369600/3670016 (10.1%)
leaves 7207/65536 230624/2097152 (11.0%)
leaffaces 15319/65536 30638/131072 (23.4%)
leafbrushes 12572/65536 25144/131072 (19.2%)
areas 3/256 24/2048 ( 1.2%)
surfedges 77240/512000 308960/2048000 (15.1%)
edges 50885/256000 203540/1024000 (19.9%)
LDR worldlights 40/8192 3520/720896 ( 0.5%)
HDR worldlights 40/8192 3520/720896 ( 0.5%)
waterstrips 1791/32768 17910/327680 ( 5.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 30120/65536 60240/131072 (46.0%)
cubemapsamples 102/1024 1632/16384 (10.0%)
overlays 66/512 23232/180224 (12.9%)
LDR lightdata [variable] 3180324/0 ( 0.0%)
HDR lightdata [variable] 3180324/0 ( 0.0%)
visdata [variable] 1652757/16777216 ( 9.9%)
entdata [variable] 117699/393216 (29.9%)
LDR leaf ambient 7207/65536 172968/1572864 (11.0%)
HDR leaf ambient 7207/65536 172968/1572864 (11.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/39716 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/67524 ( 0.0%)
pakfile [variable] 8950417/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 2601937/4194304 (62.0%)
==== Total Win32 BSP file data space used: 24269890 bytes ====
Linux Specific Data:
physicssurface [variable] 6047755/6291456 (96.1%) VERY FULL!
==== Total Linux BSP file data space used: 27715708 bytes ====
Total triangle count: 30312
Writing d:\steam\steamapps\sourcemods\...\mapsrc\dod_tiger _prvtest6.bsp
13 minutes, 11 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Steam\SteamApps\SourceMods\...\mapsrc\dod_tiger _prvtest6.bsp" "d:\steam\steamapps\...\day of defeat source\dod\maps\dod_tiger_prvtest6.bsp"