Reversible Mortars?


MrGrubby
04-03-2006, 08:49 PM
Is there a way to make mortars like they were in dod_forest?
The mortars are a capture point and the direction the mortars fire depends on which team controls the area?

Is this limited by the current sdk, or is it possible, and I should just spend some time playing with I/O system and triggers.

otF yetihw
04-03-2006, 09:39 PM
Yes experiement. I will try to give some advice tomorrow if it hasnt been given, im a bit tired atm. but I would think you would need to use filter_activator_team entities to make it work for a start. Then it would be some sort of complicated IO system :D Good luck

MrGrubby
04-03-2006, 10:23 PM
I figured as much. I'll give it a try when I get that far in my map. Right now I'm just trying to think ahead so I don't run into any major road blocks along the way. Or discover that I'm not able to do something I was planning on.
I'm secretly hoping that the next update will give us all these cool new options without having to hack it out :D

I haven't actually tried it yet, but can you enable/disable prop_static entities with the I/O?

Ol' Noodle Head
04-03-2006, 10:42 PM
I'm just not mathematically inclined enough for I/O's.

otF yetihw
04-04-2006, 08:37 AM
No neither am I, but I just kind of close my eyes and click and sometimes it works.

Doesnt look like you can disable prop statics as you cant give them a name to call like DoorFrame001 -> Kill or anything.

*Of course, you can with a prop_dynamic..

Furyo
04-04-2006, 11:08 AM
You should try linking that prop_static to the prop_dynamic and kill the parent (prop_dynamic). Maybe it'll also kill all the children entity.

inKit
04-05-2006, 03:16 AM
that should work indeed work with KillHierarchy (Removes this entity and all its children from the world.)

but only for kill and not enable/disable ofcourse :)

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