[WIP] dod_hinge_b1


Rolk
06-12-2006, 08:51 AM
Not long ago I posted images of a map I was doing named dod_hinge, now I've had to make drastic changes to the map, and its running so much better then it did.

Neutrino (http://www.dayofdefeat.com/forums/member.php?s=&action=getinfo&userid=7695) was kind enough to help me alot with the lighting and fog settings that he has been using on his map, dod_aura. I've also removed the water from the middle and the bridge, and made it an Allies Defence map.

Basically Allies must hold two points (or just one) for ten minutes to win, and the Axis have to attack them. However I've added a third flag, capturable, so if the Allies do loose their defence flags, they can capture that and still have a chance at winning. Once the Axis cap one of the Allied defence area's, the Allies can not cap it back.

Here are a few screenshots...

First Allied defence area:
http://www.rolkdesigns.com/images/temp_images/dod_hinge_b101.gif

Axis spawn area:
http://www.rolkdesigns.com/images/temp_images/dod_hinge_b102.gif

The capturable 'Hinge' flag:
http://www.rolkdesigns.com/images/temp_images/dod_hinge_b103.gif

Please note that its still a work in progress, and there is nowhere near enough detail to release the map (I know). Comments appreciated.

Neutrino
06-12-2006, 05:53 PM
nice start, keep it up

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.