dod_pyro layout


modifiedgaming.net
04-26-2006, 02:32 PM
Im going to again, start mapping. I made a layout. It is based on the merderet map.

Its a 1st draft so suggestions would be great.

Dwin
04-26-2006, 08:11 PM
Dont use the merderet layout would be my opinion. It's too much imbalanced.

Ca-Chicken-Soup
04-27-2006, 02:18 AM
Perhaps change it a bit to make it less like mederent, perhaps you could use sturms layout.
Since you're starting from scratch how about making something up from scratch, it'll be a lot more rewarding..

modifiedgaming.net
04-27-2006, 11:07 AM
I took mr chickens advice. started from scratch. heres what i got so far.

more helpful tips would be cool.

Pappy_O'Daniel
04-27-2006, 11:37 AM
Try to include two completely independant and separate ways out of spawn, ala Anzio, Donner, and Anvil. This will avoid enemy teams holding off capping the final flag to run up their kill count, ala Flash and Argentan. Just a suggestion.

Ca-Chicken-Soup
04-27-2006, 04:44 PM
That looks cool, and I agree with Daniel, which by the looks of that layout would be really quite easy to implement.

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