HAWHAW
05-29-2006, 02:39 AM
Get the tank models from valve and enable turret rotation, muzzle elevation, and firing?
Say on open field maps like pillbox2, enemy tanks can be firing on positions according to flag capture status. So if allies have captured flags 1, 2, and 3 and are moving up towards 4, the tanks would be firing on position 5.
With the objective code in the next update, I think it would be cool to destroy tanks that are actually inflicting damage on positions that belong to our side instead of just sitting their as props waiting to be destroyed.
I didn't like being killed by random mortars in 1.3 but this could be nicely done in maps like pillbox where you can stay in the trenches if you don't want to get shelled. Thus, adding another choice one must make.
Hard? Impossible?
Say on open field maps like pillbox2, enemy tanks can be firing on positions according to flag capture status. So if allies have captured flags 1, 2, and 3 and are moving up towards 4, the tanks would be firing on position 5.
With the objective code in the next update, I think it would be cool to destroy tanks that are actually inflicting damage on positions that belong to our side instead of just sitting their as props waiting to be destroyed.
I didn't like being killed by random mortars in 1.3 but this could be nicely done in maps like pillbox where you can stay in the trenches if you don't want to get shelled. Thus, adding another choice one must make.
Hard? Impossible?