Jailbreak idea


smashingpunk007
06-22-2006, 08:57 AM
Ok this is my idea for a map. I don't know if its even possible but it would be nice. I think it would require a lot of scripting too. I was thinking it could also use the new objective code, when that is released.

Ok, the map should be a small prison and a near by forest at midnight. The allies start in a jail cell with no weapons and have to work their way out of the jail and into the forest.

Premise:
there's a power failure at a nazi POW camp, prisoners take this opportunity to make a daring escape.

SPAWN:
Allies have 3 jail cells where they can spawn. is there any way that a script can be made to have allies start with a knife only?
axis start in locked room i call "security headquarters". I don't know if its possible but, it would be cool if you could choose the spawn points by class. That way the sniper could start in guard towers. MG class would be locked since there would be no need for mgs in this map.

Once allies have reached a certain distance from the spawn an alarm goes off and that opens the door from the axis spawn. Then the cat and mouse game begins.

Objectives:
Map would be timed maybe a7 or 8 minute timer, maybe even less, and the objective would be for the allies to make it out of the cells, over the gate and past the woods. a touch flag can be past the woods for allies to win it.

I think the map should be at night and have really dark areas for the allies to hide and try to make a run for it. There should be nice dark places similiar to the hiding places in the underpass on alterna. It would make it so the axis would have to use their flashlight to find the allies.

ok comp
06-22-2006, 10:25 AM
Reminds me of the 1.3 map Festung... except the Allies could eventually pick up German weapons not far from leaving their cells. I suppose you can limit the classes to those that only have knives... which means all except SMG? I can't remember which classes have what sidearms.

StreamlineData
06-22-2006, 12:34 PM
My map, dod_wolfescape is EXTREMELY simlar to this idea (what "escape"-style map isn't?).

This map is inspired by the First-Person Shooter class, Wolfenstein3D. It's basically the same layout as the first level except with many twists including secret passage ways, more rooms, three floors, etc. Like Wolf3D, the Allies are POWs inside an Axis castle on a remote island. The objective is to escape.
(I'd post the screenshots but for some reason they're not working on my website right now).

There are also some other optional objectives like taking out the power generator, blowing up the weapons warehouse, stealing documents, etc that players could do.

I started on the map back November or so... but I haven't released the map yet because it NEEDS the objective code to actually work well. Right now it's just some weird flag-cap thing... and that doesn't quite work for the map.

Lyter
06-24-2006, 02:22 AM
Originally posted by StreamlineData
This map is inspired by the First-Person Shooter class, Wolfenstein3D. It's basically the same layout as the first level except with many twists including secret passage ways, more rooms, three floors, etc. Like Wolf3D, the Allies are POWs inside an Axis castle on a remote island. The objective is to escape.

From awhile back...

StreamlineData
06-24-2006, 03:50 AM
Originally posted by Lyter
From awhile back...
Ahahahahahhah!!! That's great!!
Man, I didnt' know there was actually a map done with the textures like that!

I was *thinking* of making an easter egg in the map where there would be a room where the textures would be from the old game... but that's just awesome!

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