[WIP] dod_cube


JossiRossi
05-26-2006, 01:02 AM
I decided to take the day off of endlessly texturing my bunker map and do something random and fun. For a days work I'm happy with what I have done so far. Which isn't too much but doesn't look like utter crap so I'm happy =]

If you've ever seen the movie Cube, Cube2: Hypercube, or Cube Zero, then you know already this map will be repetive visually. For those that haven't seen the movie the premise is pretty simple, a bunch of people are trapped in a giant cube of cubes and some rooms have traps that ultimately kill our valient movie characters as they try to escape and figure out why this crazy ass thing was ever made.

So I have completed my template cube and only need to prevent color bleedthrough on it and I think it will be done. Here's the screenshots I have so far (won't look too impresive I'll admit but kinda cute in my opinion)

http://img.photobucket.com/albums/v202/JossiRossi/HL2/cube0003.jpg
http://img.photobucket.com/albums/v202/JossiRossi/HL2/cube0001.jpg
http://img.photobucket.com/albums/v202/JossiRossi/HL2/cube0002.jpg
http://img.photobucket.com/albums/v202/JossiRossi/HL2/cube0000.jpg

An important note is that it looks awful hard to climb from one cube to a higher one. Fortunately it is very possible and with a little practice (I picked it up after about a minute actually) you can climb with near perfection 95% of the time. It'll look wierd to see people crouched floating at the ceiling but I can't do too much to fix that unfortuantly.

The next step is to increase the cube size (likely by a very large amount probably 4x4 or 5x5 for a total of 16-25 rooms. And then the fun part! Trapping all the rooms with fun an unique ways to die! (oh and capture points... this is a dod map after all =p)

[Edit]
I'm just dumb... My rooms would be 4x4x4 or 5x5x5 making a few more rooms than I previously calculated. It would come to:
3^3= 27 rooms
4^3= 64 rooms
5^3= 125 rooms

So looks like either 27 or 64 rooms. I might be able to pull off the 64 because it sounds like a lot more than it is.

Moe
05-26-2006, 01:11 AM
those were a cool couple of movies, nice map concept!

StreamlineData
05-26-2006, 04:45 AM
OMG those were awesome movies! (Though I personally prefer Cube 2... the rooms looked alot less freakish)

Are you gonna put some teleports into some of the crawlways and maybe some camera/screen ents so people could go in one side of 1 cube and just come out on the other side of the same cube?

Then again. I might be thinking of Cube 2... lol.

Ca-Chicken-Soup
05-27-2006, 08:21 PM
I can't wait to see how this turns out, it looks really confusingly fun. Never saw the movies though. Or heard of them..

Johnny Mo
05-28-2006, 05:57 AM
Most people haven't, they're indie movies. Cube 1 was my favorite, followed by Cube Zero, and Hypercube was horrible. Great map concept and it looks really true to the movies from your screens. Are you adding traps?

summit
05-28-2006, 06:51 AM
Hahaha I remember watching Cube in english! Can someon tell me wtf happened in Cube2??? They had the stupidest ending in the first one that didn't elaborate on one freakin' thing!

JossiRossi
05-28-2006, 01:11 PM
I unfortunately hit a limitation with the Source engine in that you can only use a texture so many times. So at the moment I have 4 different style rooms, but fortunately I got lucky when I chose my wall texture (metalpipe002a or something) and that texture has about 7 versions of it that are identical save for color changes so it's an unfortunate thing to have to do but it's a decent compromise.

I also started putting it together and I have my first floor complete, huzzah.

I'll have some new pics up, but really not too much changes other than the addition of traps =p

@Streamline: I do like the idea of making the rooms wrap around so I think I'll see if I can make that happen, I have a few ideas of how to pull it off.

@Johnny: Of course I'm adding traps =p So far I have 5 different styles of traps, with 5 different styles of triggers. I'm hoping to do more but there are definitly some limitations.

JossiRossi
05-30-2006, 12:52 AM
I apologize for an update without adequate pictures (all 4 of you who are actually interested =p). I am for the most part (hopefully) done with the layout. All 64 rooms set up. I've hit a snag in that some of my textures are hitting the limits on how many of a single texture I can have. I have a few options but I'm still deciding what to do with them. I might start playtesting soon even if the texture thing isn't resolved as long as it works ok.

I think I'm going to have to brush up on how to embed textures into .bsp's.

MrT
05-30-2006, 01:44 PM
Just an idea if you want exactly the same texture everywhere... Extract the texture from the gcf, make enough duplicate copies of the texture (vtf & vmt, you will need to edit the vmt's for this to work), naming them, texture_copy1, texture_copy2 etc. Then use these textures in your map to bypass the engine limits.

JossiRossi
05-30-2006, 02:43 PM
Yeah, that's definitly a good idea, I'll give that a shot, thanks =]

JossiRossi
05-30-2006, 06:56 PM
[Edit]
Ok I lost a lot of my work, due to some steam issues I reinstalled it and wiped all my files. I have been lucky renough to recover some of them, so I might be ok. It's rather annoying though hopefully it won't ever happen again.

otF yetihw
05-31-2006, 12:31 PM
Damn you! Ive been working on dm_cube for hl2 dm for a while now but havent gotten around to finishing it. Mine works with an intricate set up of teleporters.

Still nevermind ey will be fun to have in DOD too, Ill try this out later.

JossiRossi
05-31-2006, 12:33 PM
lol damn, well I shall not port this to dm then =] That can be your territory.

Devils Rear
05-31-2006, 03:02 PM
this looks great!!

loved the movies and can't wait to give this map a bash.

If you are looking for a server to test it on I am more than happy to oblige :)

195.242.236.212:27045 !! INX-Gaming.co.uk >> dodirectory.com - 66 Tick

otF yetihw
05-31-2006, 04:33 PM
Oh I didnt notice you hadnt released it so I wont try it out :P

I have to say though looks like you got the look of the walls down well, Im off to watch cube2 now lol

JossiRossi
05-31-2006, 05:04 PM
When I get this done I might take you up on that offer Devil. It might take me a bit to finsih this up but once it's done I'll give you a PM =] Thanks.

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