JossiRossi
05-16-2006, 03:08 AM
Not sure why I think "bunkerdown" is clever or something but since I came up with that dumb filler name I can;t think of anything else, I think it sabotaged my brain. =]
The map is structurally rather simple. A bunker around 3 stories undeground houses a german stronghold. The allies wish to neutralize the threat they present. The above ground holds only a single flag and is currently plain.
Underground is where the magic is. A small base exists with functioning doors, lights, and ventialtion system as well as rooms designed with nothing but comfort in mind (like some old beds and rusty laundry equipment, well ok it's seen better times).
What is stressed in the map is the interactivity. There are several working doors. To prevent people hiding closing one door will open another door nearby as all doors are paired up. There is a ventilation system that the allies and axis are able to access once the allies capture the Ventilation Control flag opening all the air ducts up. The main lighting is turned off when the Allies capture the 2nd power generator and finally the doors fail to function if the the 1st power station is taken. So capturing flags is more important as they give your side an advantage and a disadvantage to the other team, or sometimes if you are REALLY smart you can allow the other team to capture and hold a point if the effect benefits your plans.
All in all I'm not going to lie this map makes me really excited and I really hope when I complete and release it that it will be as fun to play as it is to just tinker around it when I test it.
Anyway here's my current screenshots, I hope you enjoy.
Welcome to the Bunker I hope you enjoy your stay.
http://img.photobucket.com/albums/v202/JossiRossi/HL2/bunkerdown10001.jpg
Standard hallway.
http://img.photobucket.com/albums/v202/JossiRossi/HL2/bunkerdown10002.jpg
Door and Door opening
http://img.photobucket.com/albums/v202/JossiRossi/HL2/bunkerdown10003.jpg
http://img.photobucket.com/albums/v202/JossiRossi/HL2/bunkerdown10004.jpg
Ventilation Control Systems
http://img.photobucket.com/albums/v202/JossiRossi/HL2/bunkerdown10005.jpg
Sleeping Quarters, in the upper lefthand you can see a closed vent as the allies don't control the Vent Control yet.
http://img.photobucket.com/albums/v202/JossiRossi/HL2/bunkerdown10006.jpg
Storage
http://img.photobucket.com/albums/v202/JossiRossi/HL2/bunkerdown10007.jpg
Kitchen
http://img.photobucket.com/albums/v202/JossiRossi/HL2/bunkerdown10009.jpg
Dining Hall
http://img.photobucket.com/albums/v202/JossiRossi/HL2/bunkerdown10010.jpg
Vents
http://img.photobucket.com/albums/v202/JossiRossi/HL2/bunkerdown10013.jpg
Power Station 2
http://img.photobucket.com/albums/v202/JossiRossi/HL2/bunkerdown10008.jpg
Emergency Lights after Power Station 2 has been shut down.
http://img.photobucket.com/albums/v202/JossiRossi/HL2/bunkerdown10012.jpg
The map is structurally rather simple. A bunker around 3 stories undeground houses a german stronghold. The allies wish to neutralize the threat they present. The above ground holds only a single flag and is currently plain.
Underground is where the magic is. A small base exists with functioning doors, lights, and ventialtion system as well as rooms designed with nothing but comfort in mind (like some old beds and rusty laundry equipment, well ok it's seen better times).
What is stressed in the map is the interactivity. There are several working doors. To prevent people hiding closing one door will open another door nearby as all doors are paired up. There is a ventilation system that the allies and axis are able to access once the allies capture the Ventilation Control flag opening all the air ducts up. The main lighting is turned off when the Allies capture the 2nd power generator and finally the doors fail to function if the the 1st power station is taken. So capturing flags is more important as they give your side an advantage and a disadvantage to the other team, or sometimes if you are REALLY smart you can allow the other team to capture and hold a point if the effect benefits your plans.
All in all I'm not going to lie this map makes me really excited and I really hope when I complete and release it that it will be as fun to play as it is to just tinker around it when I test it.
Anyway here's my current screenshots, I hope you enjoy.
Welcome to the Bunker I hope you enjoy your stay.
http://img.photobucket.com/albums/v202/JossiRossi/HL2/bunkerdown10001.jpg
Standard hallway.
http://img.photobucket.com/albums/v202/JossiRossi/HL2/bunkerdown10002.jpg
Door and Door opening
http://img.photobucket.com/albums/v202/JossiRossi/HL2/bunkerdown10003.jpg
http://img.photobucket.com/albums/v202/JossiRossi/HL2/bunkerdown10004.jpg
Ventilation Control Systems
http://img.photobucket.com/albums/v202/JossiRossi/HL2/bunkerdown10005.jpg
Sleeping Quarters, in the upper lefthand you can see a closed vent as the allies don't control the Vent Control yet.
http://img.photobucket.com/albums/v202/JossiRossi/HL2/bunkerdown10006.jpg
Storage
http://img.photobucket.com/albums/v202/JossiRossi/HL2/bunkerdown10007.jpg
Kitchen
http://img.photobucket.com/albums/v202/JossiRossi/HL2/bunkerdown10009.jpg
Dining Hall
http://img.photobucket.com/albums/v202/JossiRossi/HL2/bunkerdown10010.jpg
Vents
http://img.photobucket.com/albums/v202/JossiRossi/HL2/bunkerdown10013.jpg
Power Station 2
http://img.photobucket.com/albums/v202/JossiRossi/HL2/bunkerdown10008.jpg
Emergency Lights after Power Station 2 has been shut down.
http://img.photobucket.com/albums/v202/JossiRossi/HL2/bunkerdown10012.jpg