[WIP] DoD_Slav
DiGiTalySuICiDl
08-14-2006, 11:51 PM
Some of you might remember this map on dod1.3 I think it was. The map never really progressed into what I wanted it too because of restrictions set by the half life engine. Now with source though, I can do what I wanted to do.. I only have one screenshot, but I wanted to see if you guys thought I could use improvement on detail and if my style was still up to par.. well here's the screens.
Looking up at the first flag towards the allied spawn
http://aycu39.webshots.com/image/4558/2003765034197642409_rs.jpg
Looking from the allied spawn down the path to the first flag.
http://aycu14.webshots.com/image/253/2002640242155378857_rs.jpg
Ca-Chicken-Soup
08-15-2006, 01:11 AM
Funny kinda of car for the 1940's to have...
Keep it up, fill the map out a little more to make it playable
Deceiver
08-15-2006, 01:38 AM
Yeah, maybe you could ditch the hl2 car models and textures and opt for dods ones? Might I suggest this car instead?
http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=64274
First screenshot: relocate the window.
Neutrino
08-15-2006, 06:42 AM
Originally posted by nave
First screenshot: relocate the window.
and retexture
The brick trimming models on the side don't fit and they have no purpose on the plaster house. You should check out pictures of pre-ww2 cities and towns to base your architecture on. The height is good, but the detailing is just ruining the building.
DiGiTalySuICiDl
09-11-2006, 01:43 AM
*UPDATE*
I know its been a while, but I finally got around to posting a couple more screen shots so here they are.
First Flag for the Allies.
http://aycu05.webshots.com/image/2724/2006369950182036329_rs.jpg (http://allyoucanupload.webshots.com/v/2006369950182036329)
Allied Spawn(without the 3d skybox)
http://aycu35.webshots.com/image/5474/2006378143116573640_rs.jpg (http://allyoucanupload.webshots.com/v/2006378143116573640)
Neutrino
09-11-2006, 11:48 AM
looking better, thats for sure.
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