objective help needed
caboose
07-10-2006, 04:53 AM
if i place 7 bomb sites, all belonging to axis, how do i stop the axis from instant winning as soon as the level starts?
because the allies have nothing to defend, they instantly lose as the axis own all the bomb targets.
i want to make a level where allies have to blow up targets, axis just have to defend but i cant do it without also adding in 1 allied held bomb target, and i dont want the axis admins no clipping into the allied spafe zone and planting the bomb
PanFrie
07-10-2006, 10:57 AM
there may be an easier way, but you could make a dod_control_point with the flag that makes it ont appear in the HUD, and make it start out as being allies. that way no-one would see the flag.
Dr. Crawford
07-10-2006, 12:21 PM
Couldn't you just copy and modify the Jagd code?
I don't know much about maps but that seems like it should work
ultranew_b
07-10-2006, 01:46 PM
Since it's not possible to decompile and look at Jagd, you can use Entspy (http://www.geocities.com/cofrdrbob/entspy.html) to check out the entity settings they used in Jagd.
The mapper of dod_floodgates_b1 (http://dayofdefeat.net/forums/showthread.php?s=&threadid=66807) also made an operational destruction map like Jagd. You could also possibly look at that as well, to see how the entities are set-up.
:)
PanFrie
07-10-2006, 01:54 PM
ultra it is possible to decompile it... im not sure if im allowed to post the programme though.
pluckster
07-10-2006, 03:56 PM
i think you can this is where i found the one i use.
Search google for vmex. itll be there
ultranew_b
07-10-2006, 04:27 PM
Jagd ran through the decompiler fine, problem occurs when I go to open it up in the editor, I get an error and it aborts loading.
PanFrie
07-10-2006, 04:51 PM
thats odd, it works fine for me :-/
Rommels
07-10-2006, 05:04 PM
I ran that without the displacements so I wouldn't get errors on load.
caboose
07-11-2006, 01:58 AM
i ran the decompiler and it made a error so i couldnt get into it...
either i can place 2 flags, 1 allied and 1 axis, and make them uncappable....or i guess i can decompile a custom maps as u suggested and see how they did it.
you cant just have 1 flag on the level as the owner of that flag would auto win as soon as the level starts....
i used this on my carentan map.
the player can either cap all the flags and then win, or just plant the bomb.
you cant at the moment get flags and bomb maps to mix (example cap 2 flags then plant bomb to win), cause as soon as u cap all flags u win.
Ace_McGirk
07-11-2006, 07:55 AM
on one of the flags, set the "neutral" model to axis.......heck, set all flags to use the axis model for neutral,then make the cap areas allied only,use the timer option in the control_point_master.................bingo send me a beer
ultranew_b
07-11-2006, 08:09 AM
Can someone plz explain why some people can open dod_jagd in hammer and some people can't?
When i decompile it reports no errors.
I try to open in hammer and get a Hammer error message "cannot load solid"
It then points to line 206696: error 7.
I went in with a text editor and removed the solid in question, it then points to another solid and so on.....
How are you guys opening this?
wickit
07-11-2006, 09:10 AM
Originally posted by ultranew_b
Can someone plz explain why some people can open dod_jagd in hammer and some people can't?
When i decompile it reports no errors.
I try to open in hammer and get a Hammer error message "cannot load solid"
It then points to line 206696: error 7.
I went in with a text editor and removed the solid in question, it then points to another solid and so on.....
How are you guys opening this?
i cannot open in hamer either
decompiles fine, but errors on hammer load
colmar is fine in decompile and hammer load ...
go figure
Rommels
07-11-2006, 09:45 AM
Originally posted by Rommels
I ran that without the displacements so I wouldn't get errors on load.
Try running it with the displacements options unchecked in the decompiler.
Worked for me, don't need displacements for what your wanting anyways.
[SAS]==Colster==
07-11-2006, 10:44 AM
Ace has it about right, set them all to Neutral but use the Axis icon then set them so Axis cant cap em.
That's how I did dod_dracula
ultranew_b
07-11-2006, 05:37 PM
Originally posted by Rommels
Try running it with the displacements options unchecked in the decompiler.
Worked for me, don't need displacements for what your wanting anyways.
Thanks Rommels, I wasn't aware vmex had options like that. It's working now, thanks.
:)
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