flag capture sounds


JakeParlay
07-11-2006, 05:36 PM
Has anyone had any trouble getting flag capture sounds to work since the 6/28 update? On anything I've compiled and tested since then, no sound is heard by anyone on the server when flags are taken. This also happens on servers running highlander_rc1, which was compiled and released back in late April.

Here is one of my control points:

{
"origin" "-3111 -1329 -397"
"point_default_owner" "2"
"point_group" "flags"
"spawnflags" "0"
"point_allies_capsound" "player/american/flagcaptured/us_pointsecure.wav"
"point_axis_capsound" "player/german/flagcaptured/ger_pointsecure.wav"
"point_timedpoints_axis" "1"
"targetname" "alliedleftflag"
"point_index" "1"
"point_hud_icon_allies" "sprites/obj_icons/icon_obj_myjeep_allies"
"point_hud_icon_axis" "sprites/obj_icons/icon_obj_myjeep_axis"
"point_hud_icon_neutral" "sprites/obj_icons/icon_obj_tank_allies"
"point_reset_model_bodygroup" "3"
"point_reset_model" "models/mapmodels/flags.mdl"
"point_axis_model" "models/mapmodels/flags.mdl"
"point_allies_model_bodygroup" "1"
"point_allies_model" "models/mapmodels/flags.mdl"
"point_printname" "The Jeep"
"angles" "15.1215 9.07593 29.5695"
"classname" "dod_control_point"
}

Any ideas? :confused:

Ace_McGirk
07-12-2006, 01:00 AM
In hammer ,just go through all the flags and redo the cap sounds,bring up properties for a flag, highlight the capsound entry and click browse, then choose a sound and save..............compile.Should work ,there has been a problem in the past with stuff like this and this was the "fix".

JakeParlay
07-12-2006, 01:33 PM
I tried that ... no dice. Thanks though.

I think this problem runs a bit deeper than that because it is affecting a previously released map (higlander rc1) that was working fine everywhere for months until recently :(

cheese-sarnie
07-12-2006, 02:38 PM
it must be an update bug.
the update seems to have pooped individual .wav flag cap sounds. :confused:

try using the these flag cap sound scripts:

"point_allies_capsound" "Voice.US_FlagCapture"
"point_axis_capsound" "Voice.German_FlagCapture"

i think those will pick random sounds from a list. ;)

JakeParlay
07-12-2006, 03:55 PM
Wow, thanks cheese, it works perfectly now! :tnp:

RosietheRiveter
07-13-2006, 09:09 AM
So it wasnt my imagination :)
What do server operators or clients have to do to reenable the capture sounds?
Or do the mappers have to edit their files and re-release them?

cheese-sarnie
07-13-2006, 01:17 PM
Originally posted by RosietheRiveter
So it wasnt my imagination :)
What do server operators or clients have to do to reenable the capture sounds?
Or do the mappers have to edit their files and re-release them?

i think it's an update bug so hopefully valve will fix it in a future release. :dog:

i'm not sure if you could fix it server side, i think the mapper would have to re-compile or edit the map, tho' tbh i think it's just a "temporary" bug that will get fixed.

Rommels
07-13-2006, 02:04 PM
Ented or EntSpy could fix the entities...or it should be able to ;p

JakeParlay
07-13-2006, 03:28 PM
yeah EntEd worked the trick when I wanted to test it out real quick after Cheese's post and it worked fine

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