Taien
07-01-2006, 06:37 AM
Does anyone know if there is a maximum amount of globals you can have in a map? I've noticed that having too many complex entities such as dod_capture_areas or func_breakables can generate the "Reliable Memory Overflow" error when attempting to run the map, and was wondering if this would cause it or something similar as well.
I'm attempting to make advancing spawns that advance more than once(like as in flag-to-flag), based on the flags triggering the masters of the spawns, and was wondering if there's a limit to how far I can go with it.
I'm also experimenting with having up to 3 or 4 dod_control_point_masters with different flag groups to create a multi-objective map.
Example:
First area is a long straightforward push with three flags...once defenders lose, next area is a tnt-based objective to advance, then on the third flag group the attackers must capture several flags.
I'm attempting to make advancing spawns that advance more than once(like as in flag-to-flag), based on the flags triggering the masters of the spawns, and was wondering if there's a limit to how far I can go with it.
I'm also experimenting with having up to 3 or 4 dod_control_point_masters with different flag groups to create a multi-objective map.
Example:
First area is a long straightforward push with three flags...once defenders lose, next area is a tnt-based objective to advance, then on the third flag group the attackers must capture several flags.