PanFrie
07-07-2006, 12:10 PM
thank to haircut who released his 1.3 .rmf files, ive decided to port one of my all time favourite maps to source.
i know it wont work exactly how it used to, but ive gotten the gameplay portion of it down perfectly. you need to run to the other teams spawn (just outside it), where you pick up some TNT (they used to be documents... which is why i made the objective icons document), and return to your base and plant the tnt. tnt goes off, you win. you only need one charge, so you dont need to go back and ge 2 charges to win.
looking down the center street:
http://panfrie.zergs.com/dod_carta2/dod_carta2_b10000.jpg
looking into axis spawn:
http://panfrie.zergs.com/dod_carta2/dod_carta2_b10001.jpg
another view of the middle street:
http://panfrie.zergs.com/dod_carta2/dod_carta2_b10002.jpg
looking out of allied spawn:
http://panfrie.zergs.com/dod_carta2/dod_carta2_b10003.jpg
the map is basicaly an S. you can either go through the street, or through the buildings on either side of the street. itwas alot of fun in 1.3 and im really hoping i can bring it back and get it just as good as it was before.
and yes, i know it looks bad and i need to "source it up"... i spent all last night re-texturing it, working on the objectives, and working on another map. i just wanted to throw it out there that i was working on this. hopefully i will be able to get a test in sometime this week.
edit:
and those shots were taken from a fast compile on both vis and rad with a leak in the map on a 6600 GT video card... so FPS WILL NOT be an issue like any map i make...
thanks again haircut for the awsome 1.3 map.
i know it wont work exactly how it used to, but ive gotten the gameplay portion of it down perfectly. you need to run to the other teams spawn (just outside it), where you pick up some TNT (they used to be documents... which is why i made the objective icons document), and return to your base and plant the tnt. tnt goes off, you win. you only need one charge, so you dont need to go back and ge 2 charges to win.
looking down the center street:
http://panfrie.zergs.com/dod_carta2/dod_carta2_b10000.jpg
looking into axis spawn:
http://panfrie.zergs.com/dod_carta2/dod_carta2_b10001.jpg
another view of the middle street:
http://panfrie.zergs.com/dod_carta2/dod_carta2_b10002.jpg
looking out of allied spawn:
http://panfrie.zergs.com/dod_carta2/dod_carta2_b10003.jpg
the map is basicaly an S. you can either go through the street, or through the buildings on either side of the street. itwas alot of fun in 1.3 and im really hoping i can bring it back and get it just as good as it was before.
and yes, i know it looks bad and i need to "source it up"... i spent all last night re-texturing it, working on the objectives, and working on another map. i just wanted to throw it out there that i was working on this. hopefully i will be able to get a test in sometime this week.
edit:
and those shots were taken from a fast compile on both vis and rad with a leak in the map on a 6600 GT video card... so FPS WILL NOT be an issue like any map i make...
thanks again haircut for the awsome 1.3 map.