Propaganda
10-25-2006, 08:51 AM
So you just made your 1st (or 20th) custom map. Now you want to release it to the public and share your hard work...but hold on a sec buckaroo, let's think about this for a second! Let's make sure things are properly set up to make things easy for server operators and get more exposure for your map.
Did you do an overview for your map? If not perhaps you should, if you don't know how look here http://developer.valvesoftware.com/wiki/Overview
Did you zip all the files into the bsp, including custom content? This is very helpful to server operators as they won't require a res file to distribute the map. If you aren't sure how try pakrat, it's a great tool for doing this.
http://www.geocities.com/cofrdrbob/pakrat.html
If you added custom content are all directories and file names in lower case? This is a big help to linux server operators. For example if you used custom sounds and added them from a directory called Sounds/ on a linux server this will require a new Sounds/ directory under dod. The server folder is lowercase, sounds/.
Have you properly tested your map in multiplayer? If not you may miss some bugs or exploits. There are communities out there who are very willing to test maps including:
www.sunlitgames.net
www.dod-federation.com
there are also other communities willing to test maps, contact these people and they would glady help you out to test.
These are just a few ideas to make things a little better for server operators. If anyone has anything to add please do.
Did you do an overview for your map? If not perhaps you should, if you don't know how look here http://developer.valvesoftware.com/wiki/Overview
Did you zip all the files into the bsp, including custom content? This is very helpful to server operators as they won't require a res file to distribute the map. If you aren't sure how try pakrat, it's a great tool for doing this.
http://www.geocities.com/cofrdrbob/pakrat.html
If you added custom content are all directories and file names in lower case? This is a big help to linux server operators. For example if you used custom sounds and added them from a directory called Sounds/ on a linux server this will require a new Sounds/ directory under dod. The server folder is lowercase, sounds/.
Have you properly tested your map in multiplayer? If not you may miss some bugs or exploits. There are communities out there who are very willing to test maps including:
www.sunlitgames.net
www.dod-federation.com
there are also other communities willing to test maps, contact these people and they would glady help you out to test.
These are just a few ideas to make things a little better for server operators. If anyone has anything to add please do.