dod_caen for source?


Cpt. Planet{USA}
11-10-2006, 01:29 AM
I was wondering why no one has redone, or tried, to do dod_caen source? That was the best map in dod and no one has tried to bring it back from the grave?

If you guys made Caen it would make DOD fun again.

Someth|ngW|cked
11-10-2006, 02:11 AM
There have been about 5 threads the past 2 months alone about this

Someone was doing a remake which he posted pics of in one of the threads but it looked prety weak in my opinion

I plan to do a dod_caen_classic for source after i finish beta 1 of WN71 so maybe in the next 3-4 months i will start showing some wip screens

Furyo
11-10-2006, 02:16 AM
The most anticipated Source port is soon becoming an internet myth....the kinda which I'm interested in trying to do....

Could be my next project after dod_rive, but I'll have to finish Rive first. One step at a time.

With that said, it should also be known that once I start a project, I always finish it.

Jackass101
11-10-2006, 10:19 AM
Also I know a guy named Fitz thats working on a caen map. He doesn't go on this forum. He does have some screenshots. I'll post them if he says I can. Hes been working on the remake since January.

Dash
11-10-2006, 10:39 AM
I don't want to sound like the Devil's Advocate (which I will anyway), but what's up with the obsession of porting old 1.3 maps to Source?

I don't know about everybody else, but I think that with a new DoD (with the Source engine), we should just lay down the old maps and start fresh again. I'm not suprised most of the official DoD:S Maps have nothing to do with 1.3 mainly because it's NEW and, in my opinion, Valve didn't want to make DoD:S feel like an "upgrade" of 1.3, much to the mistake they did with CS:Source which has exactly the same maps, and yet more people play 1.6 than Source. Also, people that try to port 1.3 maps to source often get criticized that the map isn't 100% the same, or that it lacks something, or that x, and y, and z. It's more of a hassle of porting a map than making a new one from scratch for these mappers, and by requesting ported maps, I believe we're wasting our mapper's great talent into making potentially awesome original maps.

I prefer seeing new maps coming up for DoD:S rather than remakes. If I wanted to play an old 1.3 map, I'd load up 1.3 and play it! :D

Formologic23
11-10-2006, 11:06 AM
Originally posted by Dash
I don't want to sound like the Devil's Advocate (which I will anyway), but what's up with the obsession of porting old 1.3 maps to Source?

I don't know about everybody else, but I think that with a new DoD (with the Source engine), we should just lay down the old maps and start fresh again. I'm not suprised most of the official DoD:S Maps have nothing to do with 1.3 mainly because it's NEW and, in my opinion, Valve didn't want to make DoD:S feel like an "upgrade" of 1.3, much to the mistake they did with CS:Source which has exactly the same maps, and yet more people play 1.6 than Source. Also, people that try to port 1.3 maps to source often get criticized that the map isn't 100% the same, or that it lacks something, or that x, and y, and z. It's more of a hassle of porting a map than making a new one from scratch for these mappers, and by requesting ported maps, I believe we're wasting our mapper's great talent into making potentially awesome original maps.

I prefer seeing new maps coming up for DoD:S rather than remakes. If I wanted to play an old 1.3 map, I'd load up 1.3 and play it! :D AMEN!!

Someth|ngW|cked
11-10-2006, 12:20 PM
Well, i got borred lastnight and started making caen_classic, got the axis spawn pretty much finished after about 2 hours of work . . .

Should have some pics soon

Jackass101
11-10-2006, 12:27 PM
why not port over maps, It still is DOD!!! Just better graphics!!!

If u don't like it, then don't play the Port overs!!!!

Jackass101
11-10-2006, 12:29 PM
Originally posted by Someth|ngW|cked
Well, i got borred lastnight and started making caen_classic, got the axis spawn pretty much finished after about 2 hours of work . . .

Should have some pics soon


Are u going to have walls that blow up just like the true classic?? Also is there a way to make them so they can't be defused?

ultranew_b
11-10-2006, 01:45 PM
Originally posted by Dash

I prefer seeing new maps coming up for DoD:S rather than remakes.

Wow ! I'm not alone on that thinking then !

:)

nave
11-10-2006, 02:19 PM
Originally posted by Jackass101

If u don't like it, then don't play the Port overs!!!!

This is probably my least favorite of all internet arguments. It makes me want to punch a baby in the stomach.

Scooby
11-10-2006, 03:09 PM
Originally posted by ultranew_b
Wow ! I'm not alone on that thinking then !

:)

My vote too. I prefer playing the maps I haven't seen over and over again in 1.3. I steer clear of Avalanche, Anzio and Flash. Donner and Kalt are slightly better. But overall I target new custom maps that show some flair and imagination. It's like covering a song. Only the rare exceptions make you forget the original.
Now if only we could get some more models. I've seen more Tiger Tanks than the Germans produced during the entire war. ;)

Be nice to see the Stug model in a few more maps.

pluckster
11-10-2006, 03:54 PM
or maybe some us models. all they have are broken jeeps, shermans and halftracks. and they are getting pretty stale

Wile E Coyote
11-10-2006, 04:31 PM
my take on it:

I like seeing old maps ported. dod_kalt is a perfect example. For those not in the know, kalt is literally a direct descendant of dod_snowtown. In counter-point, some of those older maps should be burned and forgotten, and most of those that fall in that category pretty much are.

I don't want the entire emphasis of the community to be on re-creations; yet I do very much enjoy familarity and nostalgia of my old favorites, brought to me with all the sourcified goodness

And besides, it's just not DOD without Caen. Sorry. It's in the rule book. It's tradition. Can't mess with tradition!

Dash
11-10-2006, 05:14 PM
Well it hasn't been DOD for a while then ;) :D

nave
11-10-2006, 05:20 PM
I'm all for creativity, but only so much creativity can be used to create a layout that will prove to be a great map (the classics were made classics by the changes they recieved over time). Even though I am kind of sick and tired of the original stock source maps, I still feel they that they are superior layouts to pretty much all of the customs, other than a select few (salerno, anvil, strand) that also happen to be remakes of classics. Those mappers chose railroad, anvil, and charlie because the layouts DO work. There are maps like bruegal that make me so sad that so much beautiful mapping is put to something that isn't played. Once all the "classics" are out of the way, then people will be forced to come up with new layouts.. :)

Jackass101
11-10-2006, 05:38 PM
I agree with everyone on seeing new custom maps!! I love the new maps, I also love the old classic maps brought to source. Its not going to hurt anything. Wile Coyote said it best.

Sly Assassin
11-10-2006, 05:41 PM
I love newly designed layouts and maps more then remakes myself, though I still do like playing ported maps from 1.3 etc.

The only way though for a good custom map to get played heaps is for it to have a brilliant layout and great visuals, plus for it to run aswell or better then the current offical maps.
This unfortuantly is the downlet for alot of custom maps, they might have one of the attributes needed to make it great but it will lack in all or some of the other attributes.

But I still love the work people are doing around here even if I'm not actively mapping for dod source anymore ;)

Someth|ngW|cked
11-10-2006, 06:57 PM
Not wanting to see old classic come back is just stupid

Any good addition to the dods library should be welcomed, especially what is in my opinion the best layed out map dod has ever seen, caen

I still can't believe that caen was not included with dod:s as a stock map, that is just hereticism, i understand that valve might add caen once the british are added but that is no excuse, the british did not even fight the main battle at caen

Guyver
11-10-2006, 08:59 PM
Originally posted by Dash


I prefer seeing new maps coming up for DoD:S rather than remakes. If I wanted to play an old 1.3 map, I'd load up 1.3 and play it! :D

I don't agree with that at all...I've always wondered what the old maps would look like in Source:

Consider these:
Anvil
Strand
Coire
Tiger
Celes


I think many can agree that those are great remakes.

More maps = better for the game as a whole. Be they remakes or originals.

Cpt. Planet{USA}
11-11-2006, 01:05 AM
Originally posted by Wile E Coyote
my take on it:

I like seeing old maps ported. dod_kalt is a perfect example. For those not in the know, kalt is literally a direct descendant of dod_snowtown. In counter-point, some of those older maps should be burned and forgotten, and most of those that fall in that category pretty much are.

I don't want the entire emphasis of the community to be on re-creations; yet I do very much enjoy familarity and nostalgia of my old favorites, brought to me with all the sourcified goodness

And besides, it's just not DOD without Caen. Sorry. It's in the rule book. It's tradition. Can't mess with tradition!

I agree with Wile on this one. Any veteran of DOD will agree with him. How can you have DOD without the best map ever created: Caen? That map is what made me love this game and spend hours playing it.

I want something that brings me back home to countless hours of DOD! I admit I have grown board of DOD:S and think its lacking something. Caean is the Answer.

Dash
11-11-2006, 02:48 AM
Originally posted by Cpt. Planet{USA}
the best map ever created: Caen?

Now that's just subjective.

Someth|ngW|cked
11-12-2006, 11:31 AM
Originally posted by Dash
Now that's just subjective.

Saying that his comment was subjective is subjective itself

Caen was the most played by the most people on the most servers in dod's history, in that regard it is the best and subjectively in my opinion had the best gameplay of any dod map

shteve
11-12-2006, 11:54 AM
Any opinion anyone states has to be objective ... though heutau was the best dod map imho ;-) . Besides, tweaking/ remaking previous versions of maps is a requirement in dod (ramelle>merderet>sturm--->anemia) (caen various versions - lazy way out ;) ) (thunder>donner) (charlie>strand) (krapstop>fuel) ...

Wile E Coyote
11-12-2006, 01:34 PM
Okay, then a refrase;

Caen was the mosted played map ever. (Ha! no subjective!)

Originally posted by Dash
Well it hasn't been DOD for a while then ;) :D I know. It's been bugging me for quite some time now. I've been quiet. I honestly thought the dev team just had it on the back-burner, but since the last update I'm thinking otherwise.

Someth|ngW|cked
11-12-2006, 01:59 PM
Originally posted by Wile E Coyote
I know. It's been bugging me for quite some time now. I've been quiet. I honestly thought the dev team just had it on the back-burner, but since the last update I'm thinking otherwise.

Yeah i feel the same

Dod Useto be a really nice blend between some realistic elements, fast paced gameplay and most of all fun

Now DoD is basicly a CS cloney with a ww2 setting and a prone key, the fun factor of the gameplay has been halfed and the maps are a lot less atmospheric

I dont understand how a team can take something that was so awesome as a free game than charge people for a completely watered down version, it makes no sense, you would think that with valve's support and the engine's source code the game would actually get better . . .

Don't get me wrong. dod is still one of my favorite online FPS but it is no where near the quality game it useto be

Jackass101
11-12-2006, 04:08 PM
Originally posted by Someth|ngW|cked
Yeah i feel the same

Dod Useto be a really nice blend between some realistic elements, fast paced gameplay and most of all fun

Now DoD is basicly a CS cloney with a ww2 setting and a prone key, the fun factor of the gameplay has been halfed and the maps are a lot less atmospheric

I dont understand how a team can take something that was so awesome as a free game than charge people for a completely watered down version, it makes no sense, you would think that with valve's support and the engine's source code the game would actually get better . . .

Don't get me wrong. dod is still one of my favorite online FPS but it is no where near the quality game it useto be

I totally agree!!

nave
11-12-2006, 05:15 PM
Originally posted by Someth|ngW|cked

Now DoD is basicly a CS cloney with a ww2 setting and a prone key, the fun factor of the gameplay has been halfed and the maps are a lot less atmospheric


I won't argue with the subjectivity of your statement about the gameplay, but out of expresison of my taste... I think gameplay in source is alot more involved and incorporates new strategies that weren't present in 1.3 that I prefer. It's just halved in your eyes. ;)

I also must ask, how is source less atmospheric? It's frickin source compared to 1.3.

Someth|ngW|cked
11-12-2006, 06:45 PM
Well, the maps "look" nicer but they are not as immersive as the maps of old i mean as far as imaginative brushwork and model placement, everything is much more... "sterile" now, just quick prop placement and more generic feeling setups

nave
11-13-2006, 12:03 AM
Ok. "Sterile". I'll give you that.

But I like that! :D With the blank looks on the faces of all the soldiers. No gimmicks, no theatrical BS. Such a good cold vibe. Haha.

I think it's just that 1.3 had a extreme atmospheres (darker nights, red skys, stuff like that), not necessarily more stuff conributing to it. All the new tech stuff adds to the atmosphere - real-time gunshot atmospheres, physics, lighting, smoke, 3d skybox - it makes the game come to life. I think a reason for less extreme atmospheres is that realistic lighting makes dark corners even darker, where as like... let's say flugplatz in 1.3 or something... the lighting just flooded across everything pretty evenly and let the game playout. It'd be sneaky campy in all the corners if it were in source with the same style of atmosphere.

When games get more realistic we get all the things we don't like from what's real too.

Waldo
11-16-2006, 11:17 AM
So Caen with or without the walls you have to TNT open?

The idea with them was to start the map without the minor side routes open at first. Also that a team could take a side route all the way to the enemy's #2 flag and blast out the wall for a surprise attack.

Unk
11-16-2006, 02:05 PM
you can still do that

Ca-Chicken-Soup
11-16-2006, 05:07 PM
With! It mixed it up a little bit more, made it more interesting and had a bit of forward planning ("Should I wait for more satchels or hope it's been blown?")

Someth|ngW|cked
11-16-2006, 06:14 PM
I plan to have the map play as close as possible to the orignal caen, tnt-able walls and all, i also plan to have the 2 main sniper windows bazooka-able which was one of the few additions i liked in caen2

Caen_Classic will be mostly a visual make over with a few tiny changes here and there to acomodate the gameplay changes in dod:s

cgman1090
01-06-2007, 05:41 PM
Any updates on the caen maps for source?? Been waiting a long time for one to be released for dod source. Has the process been stopped completely or is it just taking this long?? A release or release date would be nice, something to look forward to.

Furyo
01-06-2007, 07:33 PM
I just reviewed an early attempt from another mapper, I'm not sure if he's presented it yet, but yeah just so you know some guys are still working on their caen maps.

I suspect some will be very disappointed when some others release their own version first.

mojo68
01-12-2007, 07:29 PM
Since Furyo posted that, it had me wondering who else is working on Caen. I started a few weeks ago on it and figure I could give you all some shots of what I have. As you will see, there still is a lot to do. Plus a lot of optimizing.

Allied spawn:



View towards Allied second:



Inside house by Allied first:



Looking back towards Allied first:



Looking out of Allied alley:



View from Allied 2nd towards center:



View from Allied Sniper window:



Electric Alley:



Mortar Alley:



View towards Axis spawn (lot of work to be done on Axis side!):




That is what I have so far. Will work on it some more and update maybe in a [WIP] thread. Now I guess anyone else who is working on it can throw some of their images up!

the_irate_pirate
01-12-2007, 07:55 PM
very VERY nice! and its not as 'happy' as most dod:s maps, i hope it stays that way. it's not gonna be an HDR showcase is it?

mojo68
01-12-2007, 09:29 PM
No HDR showcase. And as far as the feel, thank Spineroyal for that. Man his textures really changed they way I went with this. One can only assume more of the maps coming out will showcase his work.

ultranew_b
01-12-2007, 10:32 PM
Looks great mojo68 !

My wip map dod_push has a "Caen-ish" double "S" style layout. This is the center area. No release date atm. Here is the wip thread. (http://dayofdefeat.net/forums/showthread.php?s=&threadid=65211&highlight=dodpush)



:)

Price|BigEz
01-12-2007, 10:36 PM
that looks great ultranew_b

jules
01-12-2007, 10:38 PM
Originally posted by ultranew_b
Looks great mojo68 !

My wip map dod_push has a "Caen-ish" double "S" style layout. This is the center area. No release date atm. Here is the wip thread. (http://dayofdefeat.net/forums/showthread.php?s=&threadid=65211&highlight=dodpush)



:) Holy tolito that looks amazing

McJewels
01-13-2007, 05:04 AM
im really excited for push. it sounds fun

those caen screens look great. youre a faithful man mojo. im excited to play it in source. keep up the good work and good luck on the fps in that center.

good job spine too. seriously kickass textures.

BulletFilledVest
01-13-2007, 09:35 AM
so intense-
most maps pale in comparison

cgman1090
01-17-2007, 09:16 PM
wow, im really looking forward to that caen map being released, it looks amazing, same feel, very damaged, keep it up

Colonel_Krust
01-18-2007, 05:44 AM
looks very nice but the plaza looks a bit to clean and empty...if you get my drift.

some of the pictures are bringing back some strong memories. very evocative of the original...but better.

piu piu
01-18-2007, 11:07 AM
amazing work so far, mojo!

the current skytexture (A-series) reminds me alot of dod_tunisia and i think that it
doesnt go very well with dod_caen. so i tested some new skies. :) regards, piu piu


http://www.p2kio.com/dod/caen-sky-comp-01.jpg

McJewels
01-18-2007, 11:53 AM
the C sky does look good... but isnt that mojo's caen?

piu piu
01-18-2007, 12:02 PM
lol, of course it is, mixed something up :D

mojo68
01-18-2007, 12:26 PM
Wow, your right piu, that C does look great with it. I like B also. I am still playing around with the sky and the skybox. But it is coming along.

nave
01-18-2007, 12:54 PM
C is most cohesive with the current environment lighting so I think these comparisons are a bit biased since those settings can all change to compliment the skybox.

I prefer B because it seems a bit more realistic... but of course the light environment would have to fit with it (although, I do like the dark/light contrast with the skybox). Just because sunsets are beautiful doesn't it is the most appropriate. :PARROT:

Colonel_Krust
01-18-2007, 03:59 PM
I am loving the C.

summit
01-18-2007, 04:57 PM
For some reason B looks amazing to me.

cgman1090
01-18-2007, 07:43 PM
i like C , it looks like it goes with the flow of the map

Branches
01-18-2007, 08:53 PM
I like C, too.

Terrorkarotte
01-19-2007, 01:00 AM
Caen was a dirty map. The bright skys A and B donīt fit into that picture.
C looks pretty good.

</HMT\>Knoxville
01-19-2007, 01:11 AM
Definatly C!@!!

moroes
01-19-2007, 07:34 AM
C too :D

ultranew_b
01-19-2007, 08:36 AM
Definetly C !

Regarding the map, the streets are too clean looking. Add some telephone poles, wires, sparks, rubble, vehicles etc. I realize its still in alpha stage, just making a suggestion.

:)

Propaganda
01-19-2007, 08:55 AM
Looking good!

C!!!

MasterChiefRulZ
01-19-2007, 09:14 AM
Man, all of these look so nice it's so hard to choose. :\


I would have to say C. looks more like the original Caen setting, than any of them.


As far as looking good, you couldn't go wrong with any of them.

GroBeMaus
01-19-2007, 11:23 AM
My vote goes toward C also. How much do you have left before playtime? A ballpark would be ok.

Bauer
02-20-2007, 05:43 PM
any news on caen? maybe a some new\updated screens :)

Pan
02-20-2007, 07:36 PM
For the love of God, please be careful with our Caen.



<3

ultranew_b
02-20-2007, 07:57 PM
It's a remake, how hard can it be to do really. There really is no guesswork involved.

Pan
02-20-2007, 08:34 PM
It's a remake, how hard can it be to do really. There really is no guesswork involved.



And dod_thunder to dod_donner didn't have many differences?



..lol

ultranew_b
02-20-2007, 09:00 PM
I can't comment on that Pan. I've never played any version of dod before Source and I never play Donner. For Caen, from a mappers technical standpoint, the hardwork (the layout) is already done. It's been proven that it works simply by the number of ppl wanting it.

Pan
02-20-2007, 09:32 PM
dod_thunder (http://www.ksaclan.org/ksascreens/dod_thunder03.jpg)

dod_donner (http://www.bit-tech.net/content_images/dod_source_screens/dod_donner0062b.jpg)


dod_thunder map (http://www.schlex.net/Taktiken/dod_thunder.jpg)

dod_donner map (http://developer.valvesoftware.com/w/images/d/da/Dod_donner_pathways.jpg)


As you can see, alot can change in a simple 'port'.

They may look quite identical, but there are MANY many differences by far which can completely change the map in some ways.



I just mean, that as you also reiterated, ALOT of people want this map - be kind to it as it has been to us.

Not trying to argue, and won't continue with this any further.

Unk
02-20-2007, 09:54 PM
i vote for c

the_irate_pirate
02-20-2007, 10:44 PM
wow, I cannot believe how kick-ass the upcoming maps will be! This port of Caen looks like the one of the best ports of any DoD map so far. And Ultranew_b's dod_push also looks amazing. When can we expect some betas?

l3eeron
02-21-2007, 01:24 AM
Looking foward to seeing caen for source. We'll definitly be running any version thats released...
I would port it myslef but Im not quite there yet

dobbles81
02-21-2007, 08:55 AM
As you can see, alot can change in a simple 'port'.

They may look quite identical, but there are MANY many differences by far which can completely change the map in some ways.

I just mean, that as you also reiterated, ALOT of people want this map - be kind to it as it has been to us.

Not trying to argue, and won't continue with this any further.

Not to push this off topic, but I am a little hazy as I didn't jump into dod until it was retail. But the comparison of thunder to donner:S goes through the morph of the old donner right? The only reason I bring this up is because it seems like you were implying that the 2 maps you showed were directly related. I think the multiple redesigns can account for some of the disparity. Though it is really weird how happy donner currently is compared to thunder. I think source needs more depressing maps.

gozo
03-01-2007, 04:09 AM
We cant wait for the first release - any ideas on timing or any later screenshots I can show our clan

Neutrino
03-01-2007, 09:32 AM
im going to have to go with Set B

Wile E Coyote
03-01-2007, 11:27 AM
The problem I have with B is that the sky perspective seems off. On the horizon where you would expect the clouds to be trailing off into the distance, instead it looks like you are looking straight up at the sky. except that you are not. You're supposed to be looking at the horizon.

I would have to say skybox C is the best overall fit, although both B and C are much better than the current.

Formologic23
03-01-2007, 11:41 AM
My vote would be "B" if I could see it in better detail. I simply refuse to load imgshack images due to the nature of their speed.

I would think B, but that's just me and it seems that a majority of people like "C".

Neutrino
03-01-2007, 11:44 AM
The problem I have with B is that the sky perspective seems off. On the horizon where you would expect the clouds to be trailing off into the distance, instead it looks like you are looking straight up at the sky. except that you are not. You're supposed to be looking at the horizon.

I would have to say skybox C is the best overall fit, although both B and C are much better than the current.

could be edited i suppose. but those skies were photoshoped into the images in the first place

piu piu
03-01-2007, 11:56 AM
could be edited i suppose. but those skies were photoshoped into the images in the first place
exactly.
though i do like C i'm not yet sure if it makes the map look a little bit too much orange coloured. a blue sky might add some contrast.

RosietheRiveter
03-01-2007, 12:33 PM
Caen 1.3 sky

The original looks more like "B" but I like "C" too

Colonel_Krust
03-02-2007, 08:38 AM
yucky 1,3 caen with campy holes everywhere.

LatencySick
03-08-2007, 10:26 AM
I am just dying to play Caen in Source. I cant freakin wait. How close are we to a first release?

LatencySick
03-11-2007, 09:01 PM
something tells me this is never goign to get released!:(

mn9500
03-11-2007, 09:03 PM
something tells me this is never goign to get released!:(

i hope it gets released. i love this map for 1.3.

Guyver
03-11-2007, 09:36 PM
something tells me this is never goign to get released!:(Mapping takes time, especially in Source.

Lappy
03-11-2007, 09:43 PM
Looks great, bud. I can't wait to play it... it's definitely been awhile since I've had a go through Caen.

I like the B skybox, myself, and really only because it's the brightest of the three. Nighttime/dark maps empty servers.

Can't wait to see more screens. :)

Neutrino
03-11-2007, 09:43 PM
something tells me this is never goign to get released!:(

and what would that something be?
your lack of patience?
:rolleyes:

LatencySick
04-10-2007, 12:51 AM
and what would that something be?
your lack of patience?
:rolleyes:

haha yea... my patience wears thin after playing source for 2 years or so, and no caen yet...

andi1967
04-10-2007, 02:41 AM
Itīs one of the best maps from Dod1.3 , canīt wait to play it again on Dodsource !!!

BulletFilledVest
04-10-2007, 10:20 PM
please please please this is awesome

Branches
04-10-2007, 11:35 PM
Any word on development of the map?

Guyver
04-22-2007, 06:51 PM
How many people are working on Caen remakes? Something Wicked, if you read this, are you still doing a remake?

l3eeron
04-23-2007, 12:28 PM
anxiously waiting...

thanks again for putting in your hard work =)

This might be what we need to bring more 1.3 players over to source

507th Clutch
04-24-2007, 04:02 PM
Man mojo68, thats the best caen ive seen yet. cant wait to play on it!!

etfninja
05-04-2007, 06:00 AM
You guys are in luck. My name is sil3ntninja, and I am also working on a dod_caen remake. I have worked for about a month now, but no where near mojo's completion.

I too am a very big fan of caen. I will be making my map almost exact in size and layout but I will be heavily updating the look as you can see. Right now I have most of the allied buildings playable and more than half of them are textured.

here is a pic of the hotel in the plaza. I will probably post more pics later.
http://www.clanetf.com/upload/sil3ntninja/dod_caen_b020028.jpg

Once I get my server up I will be doing some play testing and anyone interested in helping me test it can email me at sil3nt1@yahoo.com. I will need you to post bugs, suggestions and errors to me.

BTW mojo's map looks great!

Guyver
05-05-2007, 07:51 PM
Is mojo still working on his version?

Nice start there, etfninja.

mojo68
05-05-2007, 09:15 PM
Yes, I am still working on it. Should have some new screens soon & hopefully a playtest. Having a fun time with optimization!

JakeParlay
05-05-2007, 10:06 PM
i like your style. best of luck with the optimization

Waldo
05-07-2007, 11:18 PM
I always wanted to do a hybrid between Caen and Koln. Basically take the Caen layout, but turn the central plaza into the rail yard ala Koln. Side buildings off the main plaza become a rail station and maybe factories. The rails actually would continue on beyond the plaza, but major fire/damage/destruction would prevent you from traveling down them further (like Koln did).

Redeemer_SVK
05-16-2007, 03:22 PM
cmon ... caen was gr8 map and it deserve to have source remake ...

support to all mappers working on caen :)

mojo68
05-16-2007, 06:41 PM
I always wanted to do a hybrid between Caen and Koln. Basically take the Caen layout, but turn the central plaza into the rail yard ala Koln. Side buildings off the main plaza become a rail station and maybe factories. The rails actually would continue on beyond the plaza, but major fire/damage/destruction would prevent you from traveling down them further (like Koln did).

Oh, I like that........hmmm. Thanks, now that I am almost done with this one! If I don't pull all my hair out trying to optimize this thing.

the_irate_pirate
05-16-2007, 07:44 PM
Lemme guess, CAMP2 will look something like:

Caen
Caen-take2
Caen-take3
Caen-takeXYZ

Just a joke. now laugh, I command you!

Guyver
05-16-2007, 08:52 PM
Lemme guess, CAMP2 will look something like:

Caen
Caen-take2
Caen-take3
Caen-takeXYZ


Not really, no.;)

the_irate_pirate
05-16-2007, 10:15 PM
Nevertheless, it will be very interesting to see all the different Caens. It would be funny to play all of them, sequentially, lol.

Guyver
05-16-2007, 10:22 PM
True, I really looking forward to mojo's version. :)

BlackRat
05-26-2007, 04:04 AM
You know what if this map gets remade and looks this good i may even install dod soruce and Steam again.

CorPoraL KiLLa
05-27-2007, 03:17 PM
do ya know that there is already a remake of caen out there already but with a different name. i think its call dod_isiny or something like that. but i still hope to see final works on your map.

piu piu
05-27-2007, 05:18 PM
do ya know that there is already a remake of caen out there already but with a different name. i think its call dod_isiny or something like that. but i still hope to see final works on your map.
here's the WIP thread
http://dayofdefeat.net/forums/showthread.php?t=72000

QDM
05-28-2007, 05:48 AM
Isigny is so different...

LionelQueripel
05-29-2007, 03:42 AM
Isigny is so different...


That's because it's not supposed to be a port of Caen. The layout is only 'loosely based' on Caen, similar in fact, to the variety of maps based upon the layout of Saints.

Colonel_Krust
05-29-2007, 06:29 AM
isigny is very different. and while I like it certain features of it do not create quite the play experience of the original. for example the cramped nature of the street leading from the axis 2 to the 1. this used to be the site of several epic battles. now it doesn't support that. the old version had a large area of rubble with multiple levels that provided a great complex battle experience right before the axis 2 flag...that doesn't exist insigny. that map does combine some aspects of retail caen and the older versions.

in my opinion sticking closer to the original (caen2) would have been ideal.

Guyver
06-05-2007, 12:33 PM
Anymore news on mojo's version?

Adam^
06-12-2007, 07:24 AM
Mojo your version looks awesome, as for sky box B looks the best imo, but really im not fussed just any caen remake would be amazing. Any more screens to show us ?

Green
06-12-2007, 12:33 PM
if no one port the caen 1.3 to soure i will spend my time and make a 1 to 1 caen portation to source if the community this wants!
i will do my very best

Redeemer_SVK
06-12-2007, 01:08 PM
if no one port the caen 1.3 to soure i will spend my time and make a 1 to 1 caen portation to source if the community this wants!
i will do my very best

I like that idea ... old caen is tested by time ...
Add some 'source stuff' (flovers / bikes / boxes) and I ll love u :D

Green
06-12-2007, 01:24 PM
yeah.. i think i need 3 or 4 weeks to do the job.. i made actual screens from the dod_caen 1.3 map and will port the stuff. iīm just speak with my wife ^^

Ol' Noodle Head
06-12-2007, 03:36 PM
Add some 'source stuff' (flovers / bikes / boxes) and I ll love u
There is no "bikes" in Source. There is only the bike.

Guyver
06-24-2007, 03:59 PM
Ohhhh

From Green's signature:
[WIP] dod_caen 50%(1to1 port from dod 1.3 to dod source)

Formologic23
06-24-2007, 04:03 PM
I just wonder if people are using the Caen name or are they going to rename it something different.

And please, make sure is sourced.

Guyver
06-24-2007, 04:16 PM
And please, make sure is sourced.
Yes please.

Adam^
06-24-2007, 08:47 PM
Well i pmed mojo few weeks back asking about his version still havent got any reply :(

Green
06-24-2007, 10:38 PM
i dont know whats going on with mojos caen version. my work is still going on and i will made a intern maptest at friday this week. i think a release the beta version in 2 or 3 weeks.

what you think about "make sure is sourced" ?

screenshots come in next days in a extra WIP post

Adam^
06-25-2007, 07:29 AM
Think by make sure its source is that its not plain like old cean but looks more realistic like the other maps that were converted as they have more details etc.

Green
06-25-2007, 07:32 AM
ah^^ ok, the source version have more details and the buildings looking better as the caen version of dod 1.3 ;)

Adam^
06-25-2007, 07:43 AM
Good stuff, looking forward to this :)

p.s call it dod_can sounds the same :)

Dwin
06-25-2007, 01:28 PM
More like dod_cahn

Green
06-26-2007, 04:09 AM
name contest^^

dod_caen
caen
dod_coo
dod_can

and so on copy and paste..

Adam^
06-26-2007, 06:26 PM
name contest^^

dod_caen
caen
dod_coo
dod_can

and so on copy and paste..

dod_carn :)

happyernst
06-26-2007, 06:55 PM
i think i need 3 or 4 weeks to do the job

I work currently 3 months on hameau, several hours every day.
So i know u need more time for an good map! :rolleyes:
(especially for a map like porting caen)

Adam^
06-26-2007, 07:05 PM
Well he may just be talking about the first release and not doing all the details etc.

Green
06-27-2007, 01:11 AM
thats true adam, weeks for a first layout but months for a playable version.

Wile E Coyote
06-27-2007, 01:52 AM
New names for caen

dod_sinceday1
dod_sonofcaen
dod_brideofcaen
dod_thereturnofcaen
dod_youprobablyhavethismapmemorized
dod_wherearethebritish
dod_itsnotdodwithoutcaen
dod_mapwithebighorseyinthemiddle
dod_caenized
dod_hitmewithsomecaen

seriously though, for God's sake don't rename it. If I can see Caen back in the rotation I do believe the universe will harmonize. It may also lead to a permanent peace in the mid-east. So much is riding on this. Think of the kittens.

Dustin Diamond
06-27-2007, 02:26 AM
http://www.bandnamemaker.com/generator/?cw=caen
:D

Adam^
06-27-2007, 05:50 AM
Can anyone use the original caen name, as I thought it was owned by valve ?

Green
06-27-2007, 06:52 AM
i think anyone can use caen. caen was a town name. nobody can copyright a name of a town.

Adam^
06-27-2007, 07:04 AM
Play test sounds good to me, sooner caen is back the better.

Yes I know there are other remake sunder different names but i'll take a few caens haha.

Yea I think it can be used, just make sure if you do use it it is the best one, as some of the other remakes have been quite good.

Dwin
06-27-2007, 07:36 AM
I think it should only the best remake should keep the name Caen.

Guyver
06-27-2007, 02:45 PM
I think it should only the best remake should keep the name Caen.

Have you seen mojo's version? Based in the images, I think it more than deserves the name Caen.


for God's sake don't rename it.

I agree.

Redeemer_SVK
06-28-2007, 11:34 AM
Call it dod_**** or whatever ... the main is that it is (will be) remake of holy grail of dod maps ...

I suggest to wait for releases of both to vote for one or another to use dod_caen name :)

EDIT: juu censorship ...

Wile E Coyote
07-13-2007, 06:50 PM
Dusting off the bugle to start playing taps......
*sniff*

Guyver
07-13-2007, 06:51 PM
It's not dead...it just can't be. Do you hear me?

mojo68
07-13-2007, 11:12 PM
It's not dead......

Cpl. Punishment
07-14-2007, 02:55 PM
I think it should only the best remake should keep the name Caen.

They could have a battle royale to determine which map is deserving of the name. Two Caen enter, one Caen leave.

Sly Assassin
07-14-2007, 05:52 PM
They could have a battle royale to determine which map is deserving of the name. Two Caen enter, one Caen leave.

Or they could just find a name of an area within Caen and name it that ;) Or they could name one of them dod_charnwood after Operation Charnwood which was part of the attack into Caen itself.

Guyver
07-14-2007, 06:01 PM
Or they could name one of them dod_charnwood after Operation Charnwood which was part of the attack into Caen itself.That gets my vote just because it sounds cool. :)

gerard
07-15-2007, 01:39 PM
Be interesting to see how a new caen would turn out. I didn't like the last few iterations on the old engine, mainly becuase everytime it was remade\enhanced it just added more and more camping spots which did nothing but slow down the gameplay.

The fact it was brits vs germans just turned it into a railgun fest with the kar vs the enfield. Im aware the americans weren't at Caen but if a remake was ever to become an official map it would probably be best played how it was originally with the Americans on the map.

BulletFilledVest
07-16-2007, 11:17 AM
the WIP city of Caen (dod_goodwood supposedly) seems far along- although some of the screenies here are crazy good.
Thunder/Donner king
Caen rules...

etfninja
07-18-2007, 07:06 AM
I had taken a break on working on dod_caen but have started back up again.

I have the whole map pretty well layed out and have been working on details and style for some time now. Here are two screenshots to keep you dod_caen lovers enticed. Both are from the allied and axis plaza. There is still alot of details to do as well as more destruction to add as you can see that the bank needs more work as well as the road debris. The statue in the middle is sort of a placement for now until i can find a good horse to put in the middle. Enjoy!

http://clanetf.com/images/caen/dod_caen_b020001.jpg

http://clanetf.com/images/caen/dod_caen_b020002.jpg

Neutrino
07-18-2007, 07:52 AM
there ya go
your shadow_control is too blue/green. bring it a little closer to the grey/black area to make the shadows in the rest of the level

Jimmy Crack Corn
07-18-2007, 08:08 AM
Does anyone have a better texture for those rubble piles? That texture is so overused and it looks out of place with those big displacement piles.

Sly Assassin
07-18-2007, 09:26 AM
download spineroyal's destruction texture pack, it's got some nicer ones in it. Also maybe lower the height of those debris pile's or widen then abit as they look quite out of place and to high, even once you've destroyed some buildings they won't suit IMO.

ultranew_b
07-18-2007, 09:27 AM
1st pic is nice, like that building !

2nd pic, the building on the right, looks weird! (add more windows maybe?)

rubble piles look odd too

Lighting is good !

Rolk
07-18-2007, 10:36 AM
Awesome stuff etfninja -- just don't abandon it. ;)

nave
07-18-2007, 01:51 PM
I'd be interested in just seeing a gameplay version publicly released. Even if it's not fully detailed, people won't hold it against the mapper and they'll just anxiously be awaiting the next release, meanwhile people get to play it and see what about the map works well in source and what not so well.
Just an idea. :p

Awesome stuff etfninja -- just don't abandon it. ;)
I think getting positive responses from people who have played it will be more motivation than screenshot responses too!

etfninja
07-18-2007, 05:58 PM
im aware that the rubble looks crappy but they are just mockups. As for the shadow control can some one point me to a page so i can change that. As for the bank i still need to cut it up in the 2nd story.

Also can someone point me to that destruction pack.



The scale of caen is almost 1:1 with the dod_caen from 1.6 so it should play exactly the same. I am trying to change the look a bit but I will keep all important gameplay intact.

Some more pics of plaza. Keep giving me suggestions, it helps!

there is alot of work to be done. but most of it is playable up to the mortar alley where i just started work on.
http://clanetf.com/images/caen/dod_caen_b020003.jpg

http://clanetf.com/images/caen/dod_caen_b020003a.jpg

http://clanetf.com/images/caen/dod_caen_b020003b.jpg

http://clanetf.com/images/caen/dod_caen_b020004.jpg

http://clanetf.com/images/caen/dod_caen_b020007.jpg

http://clanetf.com/images/caen/dod_caen_b020008.jpg

Sly Assassin
07-18-2007, 07:24 PM
heres the link to all the textures made by Spineroyal for dod. Included is the destruction textures

http://www.spineroyal.com/downloads.php?cat_id=2

nave
07-19-2007, 05:00 AM
iThe scale of caen is almost 1:1 with the dod_caen from 1.6 so it should play exactly the same. I am trying to change the look a bit but I will keep all important gameplay intact.


It's a different game, man. :p

Sly Assassin
07-19-2007, 05:29 AM
Also just thought too, there is already a horse Statue model in the dod files, just use that for the stature in the plaza :)

etfninja
07-19-2007, 10:15 AM
It's a different game, man. :p

ya but you know what i mean. Its going to feel like the caen we all love to play. its going to take you exactly the same amount of time to reach all areas of the map as it use to take you in dod 1.6. All the hiding spots that were in the old caen will be in my version

We all know the aiming in dod source is different, even lame at times

Also just thought too, there is already a horse Statue model in the dod files, just use that for the stature in the plaza :)

If its the horse thats standing on 2 feet up in the air, that horse looks disproportional enough that it would really really bug me. I dont know if I could use that one.

dobbles81
07-20-2007, 07:09 AM
ninja, good luck with this. your version looks pretty good and I must admit, I am none too crazy about the other version floating out there right now.

Guyver
07-29-2007, 06:04 PM
Where's mojo?

piu piu
07-29-2007, 06:10 PM
Where's mojo?
he must be very busy. it's a pity because the .bsp he sent
me a few month ago looked and played like a final.

Guyver
07-29-2007, 06:32 PM
Man... :(

xFakex
07-30-2007, 03:02 PM
i need caen oh so badly... please.... soon.... before.... .................. .. . .

piu piu
07-30-2007, 04:45 PM
i need caen oh so badly... please.... soon.... before.... .................. .. . .
well then have a look here (http://www.full-metal-jacket.net/maps/goodwoodb2.html)

or at the release thread (http://www.dayofdefeat.net/forums/showthread.php?t=74201)

:)

dobbles81
07-31-2007, 07:27 AM
that version just does nothing for me.

after seeing the beauty of the CAMP maps, this one is just so blah. While I realize that its still in progress, to me, it just isn't as good of port as the screen shots of some of these other versions in this thread.

Its definitely just a personal opinion, but this might be a case where if its not done right, don't do it at all...

Guyver
07-31-2007, 05:35 PM
mojo's:


Ol' Noodle Head
07-31-2007, 06:15 PM
I think you should stick with the horse. Something looks very wrong for Caen to have that ubiquitous headless statue.

Otherwise, this really looks good, and we'll be playing it on FNF DoD Source anyway!!

nave
08-01-2007, 02:40 AM
Hard to tell from those little screenshots, but it looks like mojo's has more accurate proportions.

Wile E Coyote
08-01-2007, 05:54 AM
Caen must have horse statue. It's in the rulebook.

Adam^
08-02-2007, 06:47 PM
No horse, it may as well be new york. Tiger tank and horse is a must for caen.

Sly Assassin
08-02-2007, 07:21 PM
It's also a must that it's a Royal tiger tank and not the standard one, which means that someone's going to have to make a new tiger tank model!

Guyver
08-02-2007, 10:02 PM
It's also a must that it's a Royal tiger tank and not the standard one, which means that someone's going to have to make a new tiger tank model!

aka King Tiger or Tiger II:



http://www.worldwar2aces.com/
http://www.worldwar2aces.com/photo.htm

Narkotic
08-03-2007, 05:33 PM
I really wish that people would port over the layout from Caen2 or Beta 1.x Caen. Retail 1.3 Caen has to be the absolute worst incarnation of the map done.

Sly Assassin
08-03-2007, 11:00 PM
aka King Tiger or Tiger II:



http://www.worldwar2aces.com/
http://www.worldwar2aces.com/photo.htm

Thats the one, with the Porsche turret. God it looks absolutely sexy, modern tanks don't even have the sex appeal that baby has!

xFakex
08-09-2007, 11:40 AM
any new info on what's going on with these remakes?

etfninja
08-17-2007, 02:06 PM
Some more work done. I redid the the rubble piles in the plaza. Started on mortar alley. There is still alot of work to be done. I would say at least another month before I will release a play test. Electric and fire alley are still bare, as well as most of the axis side just has basic layout & textures. I put the dod:s horse in there, the only thing I hate about that horse is that the front legs are so small. I even dropped it down part way in the base and it still looks weird. Still not done with the statue base btw.

The suggestions helps! keep it coming

etfninja
08-17-2007, 02:10 PM
enjoy!
http://clanetf.com/images/caen/dod_caen_b020009.jpg
http://clanetf.com/images/caen/dod_caen_b020010.jpg
http://clanetf.com/images/caen/dod_caen_b020011.jpg
http://clanetf.com/images/caen/dod_caen_b020012.jpg
http://clanetf.com/images/caen/dod_caen_b020013.jpg
http://clanetf.com/images/caen/dod_caen_b020014.jpg
http://clanetf.com/images/caen/dod_caen_b020015.jpg
http://clanetf.com/images/caen/dod_caen_b020016.jpg

BulletFilledVest
08-17-2007, 04:12 PM
Awesome!

Rolk
08-18-2007, 11:17 AM
Looking tops eftninja!

xFakex
08-18-2007, 01:06 PM
yea dude it's looking more and more like my true love

-}RR-Payback
08-19-2007, 01:15 AM
Finally, I've been waiting on this map forever, to finally see someone is actually doing it. I was getting ready to do it myself.

Guyver
08-19-2007, 01:02 PM
Finally, I've been waiting on this map forever, to finally see someone is actually doing it. I was getting ready to do it myself.There's more than one version of Caen out there...one has already been released:
http://www.dayofdefeat.net/forums/showthread.php?t=74312

etfninja
08-19-2007, 04:59 PM
Dont get me wrong, dod_goodwood is a great map and it has alot of good characteristics of dod_caen but its not close enough to the original. The map imprint is at least two times smaller in size: width, length and height of the original dod_caen map. Its like a mini-me of caen :P But props to Green for pulling out a caen remix.

Guyver
08-19-2007, 05:47 PM
I was just putting it out there since it's the only Caen map that's been released so far. (I think)

I do look forward to your version, as well as mojo's. :)

ILoveRox
08-20-2007, 05:30 PM
Ahh we really need a good version of caen for source and this definately looks AMAZING!!!!!! Hopefully a lot of servers will be hosting this map once released because CAEN ROCKS!!!!

Fr3t
08-20-2007, 05:33 PM
You forgot this one dod_isigny_rc1 (http://www.dayofdefeat.net/forums/showthread.php?t=73385)

ILoveRox
08-20-2007, 05:38 PM
Yeah.. There are a lot of nice maps out there!! I know;)

Sometimes I just miss the goold old maps!:P Don't you?

Guyver
08-20-2007, 05:42 PM
You forgot this one dod_isigny_rc1 (http://www.dayofdefeat.net/forums/showthread.php?t=73385)That's not really Caen. No offense to the author though.

LionelQueripel
08-21-2007, 12:28 PM
That's not really Caen. No offense to the author though.


No offence taken, I know it's not really Caen. :)

xFakex
09-03-2007, 01:51 PM
caen was such an amazing map. i hope you guys are still working on it.

etfninja
09-03-2007, 07:47 PM
Yes, still grinding away. some screens to come!

Bocasean
09-05-2007, 11:37 AM
Are we talking about dod_caen from the beta version of old DoD, or are we talking about dod_caen2 from the beta? Or are we talking about dod_caen from 1.3 retail that is still being played on servers today?

Personally, I think the final version of Caen from 1.3 retail is by-far the best version of them all, but I know many people who swear by the older versions.

Which are we talking about?

etfninja
09-05-2007, 02:15 PM
I liked all versions and there was a time that I was mad that they changed it in retail. But saying that I played the retail version for the entire time they had it out until dod:source. I became accustom to it. So saying that, my remake is based on dod_caen from retail dod.

rrwalkertr
09-05-2007, 02:30 PM
i like it to, was a great map, if u need some help with some buildings or something, let me know, im good with usable buildings, thanks

Green
09-06-2007, 01:38 AM
Dont get me wrong, dod_goodwood is a great map and it has alot of good characteristics of dod_caen but its not close enough to the original. The map imprint is at least two times smaller in size: width, length and height of the original dod_caen map. Its like a mini-me of caen :P But props to Green for pulling out a caen remix.

thx for youre warm words^^ yes i made a look like of caen.. but the size of my caen version goodwood is bigger than the original. the way from the first allie flag to the second is longer.. even the plaza is a little bigger as the orginal caen version. the house on plaze is a little smaller beacause i dont want made to much spots for camping^^.. the rest is also in same size to orginal caen or a little bigger. look old screens of caen.. and you will see.

i wish you all the best of youre version! ;)

xFakex
09-25-2007, 10:14 PM
so are there any updates on this thus far?

Fozzy the bear
09-27-2007, 03:45 AM
Yeah dod_caen has been released as dod_goodwood.

etfninja
10-08-2007, 10:32 PM
You guys are in luck.

My computer crashed so I didnt work on it for a while but I am happy to say that I am back at it. Here are some more Pics as you can see It is mostly done.

I have the outside 90 percent done. All areas of the map are playable. (I still need to cut a couple holes)

What needs to be done still?
- Axis base and axis_base ally need cut and detailed
- Fire alley needs to be detailed
- Allied_base alley to be detailed
- All outside needs small details like lights, gutters, overlays and electric wires, telephone poles
- Blow up walls need to be set up
- Random mortars in the plaza if possible
- Some texturing and details in all buildings (hotel, bank) like chairs, pictures, tables, etc
- Sound effects need to be added throughout the map as well as fire.

http://clanetf.com/caen/1.jpg
http://clanetf.com/caen/2.jpg
http://clanetf.com/caen/3.jpg
http://clanetf.com/caen/4.jpg
http://clanetf.com/caen/5.jpg
http://clanetf.com/caen/6.jpg
http://clanetf.com/caen/dod_caen_b020002.jpg
http://clanetf.com/caen/dod_caen_b020003.jpg
http://clanetf.com/caen/dod_caen_b020006.jpg

the_irate_pirate
10-08-2007, 11:04 PM
looks very good!

Fozzy the bear
10-09-2007, 12:51 AM
OMG :] I think this looks better than GoodWood. Its much more realistic looking.

R0ke
10-09-2007, 04:46 AM
yes, it looks better than goodwood, more realistic and the ilumination is better in my opinion

ultranew_b
10-09-2007, 05:56 AM
I like the church !

The only thing that strikes me odd is the lack of roofs on buildings!

:)

etfninja
10-09-2007, 11:11 AM
yes there are a couple places lacking some roof. Some are not done, others are just the skybox where I used some hl2 skybox buildings that are not very detailed or weird. I plan to replace them or make my own.

BulletFilledVest
10-16-2007, 01:15 PM
best of luck finishing this up...
(how does one create a map any way?)
This is a must in every server it seems

Owens [28th ID]
10-16-2007, 01:29 PM
Nice to see progress etfninja. I wish you the best with finishing her up!

Wile E Coyote
10-16-2007, 05:42 PM
dude you finish this and I will personally kiss you.

Ol' Noodle Head
10-16-2007, 07:16 PM
Nice, it actually looks like the old Caen.

Please though...if I see that cafe-with-umbrellas again in a map I may just throw up. Use some different models! Any!

Guyver
10-16-2007, 07:19 PM
Glad you are still doing this, ninja.

zonetrooper5
10-17-2007, 07:17 AM
Looking awesome man, hopefully one day I can get as good at mapping as you are now. :)

Just hope that the map will be optimized well and the gameplay of the map will be good as well. Keep up the work. :D

etfninja
10-17-2007, 01:38 PM
I think it is pretty optimized. I have most areas closed off by area portals including large buildings, and all the alleys. Walls are optimized as anything obtrusive is func_detail

I have taken at least a month just to optimize it. All the map is sealed and self contained (no humongous skybox over the whole area)

I still havn't been able to test it with alot of people but that will come soon enough.

piu piu
10-17-2007, 02:24 PM
just in case you didn't notice: those umbrellas cast green shadows,
and i guess so would the player models. anyway, awesome job ninja!

etfninja
10-17-2007, 06:51 PM
how would i change the shadow of those? They seem to be the only shadows that do that.

Fullmetaljacket
10-30-2007, 02:14 PM
wow.. That gives me wood. I love it. It is about time we see a new caen one of my alltime favorites along with old old valley of course..lol

ultranew_b
10-30-2007, 03:49 PM
how would i change the shadow of those? They seem to be the only shadows that do that.

shadow_control entity:

http://developer.valvesoftware.com/wiki/Shadow_control

:)

wotfoot
11-11-2007, 06:17 PM
Looking good so far, hope it comes out soon.

Dwin
11-11-2007, 06:52 PM
Looking very nice, I love the architecture in some parts, but it also seems like you got lazy in others. Specifically, the buildings in the 4th and 5th screenshots. The orange building in the third screenshot is really ugly though. You should change the colour to something duller.

Guyver
11-12-2007, 06:45 PM
I might reinstall DoD:S just to play that map, ninja. :)

etfninja
11-12-2007, 07:26 PM
Dwin- The 4th and 5th shots are buildings I did when starting the map I plan to update them a bit and Ill work on perfecting the orange building too.

Thank you all for your support and criticism. I promise I will work hard to get this map released.

I will post some more screens soon!



- sil3ntninja aka etfninja

asinine
11-17-2007, 12:21 PM
Those pics look gorgeous. I was sick of Caen back in the day... but nostalgia sets in and I start missing even the worst of things. Like hill. That, and the past few years have given opportunities to know new and overplayed maps.

Keep it up. I play on a server that loves remakes/new maps. I'm sure they'd be willing to throw it into the rotation.

Rob
11-17-2007, 01:09 PM
etfninja: Wow, that looks terrific. Really flooded me with some nostalgia there. Keep up the great work, I can't wait to see it released :)

Cpl. Punishment
11-17-2007, 09:08 PM
Yes, we're all waiting with baited breath for this (no pressure :p).

etfninja
11-19-2007, 05:48 PM
double post srry

etfninja
11-19-2007, 05:58 PM
Well as promised here are some more screens. I took everyones suggestions and made some changes here and there.

Update:
Added 4 detail buildings by allied 2nd sniper and set some exploding walls
Completed the allied_base_alley
Completed the allied_plaza_alley
Remodeled Allied base cafe
Starting to remodel allied plaza cafe cause it was unoriginal looking
cleaned up brush work over the whole map
added portals and skyboxes to box in alliedbasealley


4 new detail buildings and tnt exploding walls
http://clanetf.com/caen/2/dod_caen_b020000.jpg
http://clanetf.com/caen/2/dod_caen_b020002.jpg
http://clanetf.com/caen/2/dod_caen_b020010.jpg
http://clanetf.com/caen/2/dod_caen_b020004.jpg
allied base alley1
http://clanetf.com/caen/2/dod_caen_b020005.jpg
allied base alley2
http://clanetf.com/caen/2/dod_caen_b020007.jpg
remodeled allied cafe
http://clanetf.com/caen/2/dod_caen_b020011.jpg
allied plaza alley
http://clanetf.com/caen/2/dod_caen_b020015.jpg
remodeling allied plaza cafe
http://clanetf.com/caen/2/dod_caen_b020016.jpg

jules
11-19-2007, 07:12 PM
love the street corner cafe.

ultranew_b
11-19-2007, 07:29 PM
shadow control entity will remove the blue shadows (in last pic)

Unruly
11-19-2007, 11:40 PM
Make sure you have at least 1 hidden Waldo in there. Other than that, it looks great and I can't wait for it to come out.

piu piu
11-20-2007, 01:49 AM
:eek: amazing!

Guyver
11-20-2007, 02:35 AM
Oh wow...very nice.:)

JLea
11-21-2007, 03:00 AM
Awww you're making CAEN :(

Yeah I know the phonepole is in the wall :P

http://i162.photobucket.com/albums/t246/akfuttyseben/rubble_test0002-1.jpg

That's what I have started on.

piu piu
11-21-2007, 03:23 PM
That's what I have started on.
doesn't remind me of caen at all... but its looking very good!
you should make your own map out of it instead of a port.

JLea
11-21-2007, 05:18 PM
doesn't remind me of caen at all... but its looking very good!
you should make your own map out of it instead of a port.

Yeah I think I will. I was going to try out a DOD deathmatch idea, like COD2. You just have spawn points scattered across the whole map.

Guyver
11-28-2007, 07:01 PM
Any progress, Ninja?

Cpl. Punishment
11-28-2007, 07:07 PM
That's what I have started on.

That looks like the start of an awesome attack/defend map.

Dr. Crawford
11-30-2007, 09:19 PM
Awww you're making CAEN :(

Yeah I know the phonepole is in the wall :P

http://i162.photobucket.com/albums/t246/akfuttyseben/rubble_test0002-1.jpg

That's what I have started on.

looks really good. the lighting makes it look really dusty!

Guyver
12-18-2007, 07:00 PM
Any updates, Ninja?

STEVEN SEAGAL
12-19-2007, 08:51 PM
ninja this looks amazing, i love it, it's so close to the original, but still has a unique freshness to it. people better be playing this when its released. dod source hasnt been the same for me without caen >:(

Guyver
01-09-2008, 01:35 AM
Is mojo still working on his version?

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.