JossiRossi
08-31-2006, 06:30 PM
This is a thread for something mentioned in this (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=68020) thread earlier. Basically the goal is to make a mounted MG that is not player controlled. Any help with this would be appreciated as I don't consider this "MY" work. Once it's done and made it'll be available to anyone that wants to use it. So to that end, I'd like for this to be something that is actually worth using. My current version works, but it's not really pretty, and at the moment stationary.
Here's a copy/paste of stuff I wrote a little while ago.
I have a player model set to prop_dynamic and set him up behind a prom_dynamic MG. So I actually have a guy holding the MG. I like how that came out. I've been unable to get env_sprite to work I'm not sure why, it's bugging me a bit. So in lieu of that, I have a small radius light as a muzzle flash as well as a env_dustpuff set up at the MG's muzzle. As an additional touch I have the MG parented to a train who goes back and forth to simulate some kind of recoil while firing.
I added sound and that seems to work fine, as well as the trigger_hurt. The turning stuff I imagine will be the most difficult but I'm happy so far. The MG is a little inanimate which is dispointing but maybe I can change that by activating an animation of the prop_dynamics.
My next goal is to animate the MG'er a little and keep it from looking so static.
Here's a copy/paste of stuff I wrote a little while ago.
I have a player model set to prop_dynamic and set him up behind a prom_dynamic MG. So I actually have a guy holding the MG. I like how that came out. I've been unable to get env_sprite to work I'm not sure why, it's bugging me a bit. So in lieu of that, I have a small radius light as a muzzle flash as well as a env_dustpuff set up at the MG's muzzle. As an additional touch I have the MG parented to a train who goes back and forth to simulate some kind of recoil while firing.
I added sound and that seems to work fine, as well as the trigger_hurt. The turning stuff I imagine will be the most difficult but I'm happy so far. The MG is a little inanimate which is dispointing but maybe I can change that by activating an animation of the prop_dynamics.
My next goal is to animate the MG'er a little and keep it from looking so static.