need invisible wall that can be shot through/killed
caboose
08-23-2006, 10:58 AM
ok i need a invisible barrier that can be killed via a output and also allows bullets/nades etc to pass through it, whilst stopping the player from passing through it
Propaganda
08-23-2006, 11:08 AM
Use a clip brush and try tie it to an entity that won't affect it's properties, then set it up to toggle.
theozzmancometh
08-23-2006, 11:11 AM
like a func_detail
actually, it's not a CLIP brush you need, but a PLAYERCLIP brush. There's a specific tool texture for these, and they allow everything through except players.
Propaganda
08-23-2006, 11:26 AM
Yes but without tying it to an entity you won't be able to kill it. func detail would be a poor choice as it would not allow bullets through
caboose
08-23-2006, 11:28 AM
ok so i can texture it playerclip...but what type of brush is best bearing in mind that i want to kill it on a output....and func_detail cant be named so cant have a output assigned to it.
i have in mind a train passing trackposition4 and then outputting kill "what ever the block is"
as a tank is rumbling through barbed wire and breaking it so allies can spill though
Furyo
08-23-2006, 11:37 AM
func_lod won't work either. the shape of your brush is up to you, as long as it's valid.
You can try with func_brush, to see if its solidity feature includes bullets (more than likely so) or if it only blocks players.
you can link the playerclip brush to a train entity and make it move out of the way.
Dustin Diamond
08-23-2006, 12:27 PM
I use several of these in my map. I use func_wall_toggle, since I found that if it was func_brush, it wouldnt reappear the next round. No problems with the func_wall_toggle.
Actually I just discovered that func_wall_toggle is the same thing as func_brush with Solidity set to Toggle, so that might work too.
inKit
08-23-2006, 12:31 PM
func_button :)
it ain't a pretty solution but it works ^^
caboose
08-23-2006, 01:03 PM
been playing around and ended up using a fun_breakable with playerclip texture. then on pass i output kill and there we go it vanishes and the players can carry on. problem solved.
thanks for the input i tried out a few and now i can pick and choose to see what works best.
:-) thanks for the help
Furyo
08-23-2006, 01:08 PM
Are you sure bullets go through that func_breakable????
caboose
08-23-2006, 01:22 PM
works well actually.
make func_breakable with texture player clip so u cant go through but bullets and rockets etc can go through...set min damage to hurt, to 300 or so...set material to wood.
then output a break..
just tested and its perfect.
as the barbed wire model vanishes, wood splinters apear as the block breaks :-)
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