objective ideas


PanFrie
07-03-2006, 04:34 PM
ok, i dont have time to work on these ATM, so im just gonna toss out my ideas, much like i did for the earlier objective ideas.

1 - Document Style Objectives (dod_carta2, dod_jagd for the allies)

place something to blow up by the attacking teams spawn. they need to get to wherever the "documents" would be, and get back to blow up something, but not actually put in any explosions.

thats all ive got ATM...

Moe
07-03-2006, 05:06 PM
It appears that things that are not objectives can still be detonated (thanks Ace_McGirk). Not an objective idea, I know . . .

I do miss documents.

anyone remember that map where you had to grab some wirecutters and climb a pole to cut wires to disable enemy comm?

Ol' Noodle Head
07-03-2006, 06:20 PM
anyone remember that map where you had to grab some wirecutters and climb a pole to cut wires to disable enemy comm?
That was dod_campagne. Still my favorite DoD map.

Rommels
07-09-2006, 03:39 AM
I am gonna need to get documents working for the map I'm starting on...

I'd tell you more about the map but it's secret :X


You know it would be funny if you could set the explosion to a negative number and it sucked people into a blackhole ;p

PanFrie
07-09-2006, 10:51 PM
rommels, ive got it working with custom objective icons, so if you need i can send you the base for it.

MeleeMe!
07-09-2006, 11:52 PM
Originally posted by PanFrie
rommels, ive got it working with custom objective icons, so if you need i can send you the base for it.

You think you could release a little "tutorial" map with the working setup? I want to do something similar but im still in the building stage of my map. So this would be really useful down the road.

russybabes
07-10-2006, 02:48 AM
i'm just dying in anticiopation of a beach map with a huge bunker at teh top of the beach, you have to blow a door and a wall, get in and cap a flag, or detonate something else. based in some kind of bay so you don't get fps problems etc.

i'm thinking return to castle wolfenstein multiplayer here......

PanFrie
07-10-2006, 11:13 AM
http://panfrie.zergs.com/Mapping/tut_document_obj.vmf

right clicl -> save as

there ya go.

how ive got it setup is like this:

the grey box on the ground is where you pickup the "documents" from. you place them back by where you spawned, or just follow the path that connects the grey box where you get the "documents" from to the gray box where you capture them.

MeleeMe!
07-10-2006, 04:00 PM
Thanks!

Rommels
07-10-2006, 05:01 PM
Indeed thank you so much PanFire!!

How do you change the timer length? I was looking around and did see how.

Want to make it like 1 second ;p

PanFrie
07-10-2006, 07:13 PM
unfortunately i dont think you can :-/ so after you start it you just get to have last little fight before you know you win.

Rommels
07-10-2006, 09:20 PM
That sucks.

Not so much for the axis on my map but the allies are gonna hate it ;p

I think I'll put a hurt trigger around the cap points that kills before a defuse could happen.

I'll try and think of other ways but thats a good one.

PanFrie
07-10-2006, 09:27 PM
lol, there may be a way to do it, but we dont know because valve never gave us the code for them :-/

pluckster
07-11-2006, 01:12 PM
yeah i just relised a timer change function could be useful. I have a wall i want to be able to be blown but i dont want the allies to wait to long because i dont want the axis to disarm it because its not an objective, just an obstacle to get by. ill make something and post it here if its any good.

PanFrie
07-11-2006, 03:10 PM
new idea!!!

ok, make a dod_capture_area, and have it out of reach, like in a wall or something. make sure the bomb isnt tied to a flag or anything like that. set an output for the bomb using the OnBombPlanted to move the dod_capture_area overtop of where you place the bomb. that was as soon as you place the bomb, you capture the flag.

im at my sisters house right now, but il re-work the tutorial map when i get home.

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