[WIP] dod_training (Working name)


Koenig[3.PG]
10-14-2006, 11:41 AM
Well, I have been doing a lot of mapping recently, and I wanted to show off some of the fruits of my labor. Also, I wanted to get some critiques from anyone who might want to give them out, after all criticism is the best way to improve yourself.

Picture 1: The grenade house.

http://i73.photobucket.com/albums/i225/d-holson/WIP1.jpg

Picture 2: Don't even think of getting out of here alive!

http://i73.photobucket.com/albums/i225/d-holson/WIP2.jpg

Picture 3: Where you maggots sleep at night.

http://i73.photobucket.com/albums/i225/d-holson/WIP3.jpg

Furyo
10-14-2006, 11:49 AM
Displace your grass brush, and use your wood textures so they don't look so repetitive. Use decals/overlays to break them if need be.

Dash
10-14-2006, 01:54 PM
The roof architecture in the barracks is impossible, it doesn't seem to sustain anything, and it needs poles in the center.

As for the rest, yes, grass needs displacements, more overlays and the like. Is that a purely situation-training map?

Koenig[3.PG]
10-14-2006, 04:56 PM
Yeah, it's going to be a training map created for my realism unit.

Deceiver
10-14-2006, 05:05 PM
Maybe you could call it bootcamp instead? Also, are you running your view model hands/weapons in 90 fov?

Koenig[3.PG]
10-14-2006, 05:33 PM
I don't think so. I'm using custom models.

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