problem: no timepoints for 1team (obj/flag map)


inKit
08-07-2006, 08:02 AM
I'm making a (fun) showcase map involving protecting a tank and blowing up sandbags that are in the way

now the problem is the allies are the defenders and they should normally get 1 timepoint each tick for every sandbag still standing
and 1 timepoint/tick for their first flag (wich is only capable by the axis when the tank reaches the end of the route)

the axis should get 1 timepoint/tick for every sandbag that is blown up

the strange thing is the allies don't receive any time points what so ever
the axis timepoints work normal tho

basicly what i have is
1 default axis owned controlepoint (without a caparea assigned to it)
6 controlpoints with 1 bombarea assigned to it (1 bomb to blow it up)
(default owned by allies 1timepoint/tick for both teams)
and 1 controlpoint with a capturearea default owned by allies aswell
(and 1 timepoint/tick for allies)

the allies win when roundtimer get's to 0 and axis win if they have blown up all the sandbags + gotten the tank to the finish and then captured the last flag

this all works fine except for the fact that for some misterious reason the allies don't receive timepoints :(

anybody got a clue?

inKit
08-07-2006, 09:08 AM
hmmm
i got the feeling that this is how the timed maps are implemented :(

if you put a round timer and let a team win if the timer reaches 0 then that team doesnt receive time points from the flags it owns

guess i need to make a dod_scoring entity and mess with that :p

Ace_McGirk
08-08-2006, 04:40 PM
if you test ingame with only yourself, the team YOU ARE NOT ON will not get any points.Meaning, the team with no players will not get points....

I found this out after trying to debug timedpoints in a map I was working on......

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