Weapon props


[SAS]==Killoch0==
10-17-2006, 06:33 AM
hi, Im makinga map , sort of a clan base type thing. anyway, iam wondering how to place weapons ( as well as helmets and ammo cans ) in the map. i have seen it in a few maps ( dropzone and depot28 ).i would like to place them sort in the same idea of prop_physics in that they can be shot around , thrown by explosions and things of that nature in general.

i have managed to get a single thompson to spawn ( prop_dynamic_ornament )but it has no pyhsics properties and i have only managed to get one to work.

ty in advance

Aufo
10-17-2006, 02:49 PM
One way I can see this is using prop_dynamic_overrides for the models, then parent them to invisible brushes assigned as func_physbox's textured with the NODRAW texture. The only issue with that is you won't be able to fade the models at a distance. so they will always be visible which if you have alot may affect your performance.

Someth|ngW|cked
10-17-2006, 02:57 PM
prop_physics_multiplayer with a W_weaponname.mdl, make sure to set it to debris so it does not collide with player movement

Aufo
10-17-2006, 02:59 PM
Just like me to over engineer!

[SAS]==Killoch0==
10-18-2006, 08:48 AM
ty alot guys, very much appretiated

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