Test Map keeps crashing


The Adventurer
10-26-2006, 08:46 PM
This is my first attempt at a DOD:S map, I've played around with HL2 map creation and had no problem running my test maps there.

The map's as simple as it can be. I've got two player spawns (one of Allies, one for Axis, a capture area, a control point, and a control point master.


I followed the directions I found here (http://developer.valvesoftware.com/wiki/Day_of_Defeat:_Source_Map_Creation) for making the control point and capture area.

The level compiles fine, no error messages, but when DoD launches (through Hammers "Test Map" function) it locks up and crashes my computer.

Any ideas what's going on?

Formologic23
10-26-2006, 08:58 PM
On the compile window, do you have "Run map after yadda, yadda" checked? I know that I won't do that. I will close Hammer, the .bsp will automatically be located in your DoD folder under maps, and just run through that way. It might be that Hammer and DoD running at the same time are causing the crash. Testing my map in the way I just stated works just fine, without any risk of crashing. Hope this helps.

The Adventurer
10-26-2006, 09:12 PM
Ok that worked, the map runs without crashing now, of course now I've got a problem where it won't let me join the game because it says all teams are full.

What's causing that?

DVD
10-26-2006, 11:28 PM
Your spawn points are probably obstructed (from a brush).....make sure they're a bit above the ground as well just to be safe.

The Adventurer
10-26-2006, 11:56 PM
Ok, that problem is fixed. Now the cap point I put in isn't registering when I stand in the capture area. Is there something I have to do to link the Capture Area to the control point? So it registers as one?

otF yetihw
10-27-2006, 04:28 AM
Yes you need to tell the dod_capture_area entity which dod_control_point it is linked with in it's properties. Also make sure you have the master set up and all that jazz. I'm at work so I can't jump on Hammer and go through it step by step but this might help: http://forum.interlopers.net/viewtopic.php?t=7217 more in depth than the valve one.

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