No light? Full teams?


Cirdan
08-08-2006, 05:56 PM
Hello, I have created a DoDS map, simple bridge with a cap point jsut liek the Wiki says how. I have a skybox withthe texture and have light_env with all the settigns for the specific skybox. There are no compile or runtime errors. I have a alleis and axis spanw point (one each) and it won't let me join a team because it says they are full. Any ideas

Nubbits
08-09-2006, 02:00 AM
When you gett a "full team" error it usually means your spawnpoints are stuck in the ground. Just put them a few inches above the ground and it'll probably work fine.

Dunno about the light problem, be sure to use the "tools/toolsskybox" texture where you want the skybox to show and it migth be a good idea to start by using the default "light_env" before you start changing the settings in it.

[SAS]==Dirty_Harry
08-09-2006, 10:42 AM
Make sure that you are compiling with RAD ticked otherwise any settings changes you make to the light_env won't show when compiled.

As for the spawn points I think I am right in saying that you must have more than one spawn point for each team to be able to join the game, I usually just put six in for each team when building a map.

Cirdan
08-09-2006, 11:45 AM
Ok, thanks. I do have toolsskybox as the surrounding box to enclose it from the void. I'll try different light_env settings.

**EDIT**
Ok, lighting works but its my spectator cam is black.

Cirdan
08-09-2006, 12:42 PM
Ok, for some reason Hammer decided not to generate a BSP anymore. It is setup to compile BSP VIS and RAD on normal. No HDR.



** Executing...
** Command: "c:\games\steam\steamapps\entallion\sourcesdk\bin\v bsp.exe"
** Parameters: -game "c:\games\steam\steamapps\entallion\day of defeat source\dod" "C:\Games\Steam\steamapps\entallion\sourcesdk_conte nt\dod\mapsrc\dod_ArdennesOffensive"

Valve Software - vbsp.exe (May 22 2006)
2 threads
materialPath: c:\games\steam\steamapps\entallion\day of defeat source\dod\materials
Loading C:\Games\Steam\steamapps\entallion\sourcesdk_conte nt\dod\mapsrc\dod_ArdennesOffensive.vmf
Trying to create a non-quad displacement!


** Executing...
** Command: "c:\games\steam\steamapps\entallion\sourcesdk\bin\v vis.exe"
** Parameters: -game "c:\games\steam\steamapps\entallion\day of defeat source\dod" "C:\Games\Steam\steamapps\entallion\sourcesdk_conte nt\dod\mapsrc\dod_ArdennesOffensive"

Valve Software - vvis.exe (May 22 2006)
2 threads
reading c:\games\steam\steamapps\entallion\sourcesdk_conte nt\dod\mapsrc\dod_ArdennesOffensive.bsp
Error opening c:\games\steam\steamapps\entallion\sourcesdk_conte nt\dod\mapsrc\dod_ArdennesOffensive.bsp

** Executing...
** Command: "c:\games\steam\steamapps\entallion\sourcesdk\bin\v rad.exe"
** Parameters: -game "c:\games\steam\steamapps\entallion\day of defeat source\dod" "C:\Games\Steam\steamapps\entallion\sourcesdk_conte nt\dod\mapsrc\dod_ArdennesOffensive"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']

Loading c:\games\steam\steamapps\entallion\sourcesdk_conte nt\dod\mapsrc\dod_ArdennesOffensive.bsp
Error opening c:\games\steam\steamapps\entallion\sourcesdk_conte nt\dod\mapsrc\dod_ArdennesOffensive.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Games\Steam\steamapps\entallion\sourcesdk_conte nt\dod\mapsrc\dod_ArdennesOffensive.bsp" "c:\games\steam\steamapps\entallion\day of defeat source\dod\maps\dod_ArdennesOffensive.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

nave
08-09-2006, 01:40 PM
Trying to create a non-quad displacement!

Dwin
08-09-2006, 02:18 PM
Yup, there's your answer. Displacement brushes have to have 4 sides. You can't create a triangular displacement.

Dustin Diamond
08-09-2006, 03:27 PM
You usually run into these things from using the vertex tool. It can be your best friend and worst nightmare all at the same time.

Cirdan
08-10-2006, 11:44 AM
lol..how did you know? :P
On the Source Wiki it shows that you can make a brush at an angel(hill), I guess I didn't do it right. To create a four sided displacement I need to select the whoel brush instead of one face I assume.

Dwin
08-10-2006, 12:36 PM
Um, I mean 4 sides as in 4 edges. Your displacement surface must have 4 sides. Like a square or a trapezoid. Must be a quadrilateral.

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