Furyo
09-02-2006, 09:00 AM
I'm getting heavy amounts of smoke coming out of my ears after playing around with the SDK and detail props for the past 6 hours now.
I can't get detail props to show in my 3d skybox, no matter what I do. They show up just right in the playable area, but fail to show in the skybox.
I used every single bit of knowledge I had on them. Made custom blends...no go. Used custom .vbsp files....no go. Used different valve made textures....no go. Inverted the alpha texturing more times than I can remember...no go.
There is this commonly shared problem with Argentan textures that fail to work properly, so I originally thought that was it. But like I said, the details show up in the playable area (same texture as the ground on Argentan) but fail in the 3d skybox (with any other ground blend textures that have detail props).
I'm at my wits end, so if someone knows anymore about this, please enlighten me (and the rest of us so I'm the only one wasting that much time on such a ridiculous thing)
I should also specify that I only compiled with fast settings and using the cordon compiling tool, though I really fail to see why on earth that should have an impact on the end result.
I can't get detail props to show in my 3d skybox, no matter what I do. They show up just right in the playable area, but fail to show in the skybox.
I used every single bit of knowledge I had on them. Made custom blends...no go. Used custom .vbsp files....no go. Used different valve made textures....no go. Inverted the alpha texturing more times than I can remember...no go.
There is this commonly shared problem with Argentan textures that fail to work properly, so I originally thought that was it. But like I said, the details show up in the playable area (same texture as the ground on Argentan) but fail in the 3d skybox (with any other ground blend textures that have detail props).
I'm at my wits end, so if someone knows anymore about this, please enlighten me (and the rest of us so I'm the only one wasting that much time on such a ridiculous thing)
I should also specify that I only compiled with fast settings and using the cordon compiling tool, though I really fail to see why on earth that should have an impact on the end result.