nave
08-04-2006, 08:40 PM
So the lightglow entity is primarily controlled by distances: minimum distance - where it has no intensity, maximum - where it is at highest intensity, and outer - where it starts to fade out again. Aight, so I have some dark rooms where I want I want lightglows around some shuttered windows, along with some actual light_spot entities, which look really cool. To make the lightglows less intense I made the minimum distance really close and the maximum distance really high, like 1600 or something... yaknow so when you look at it from in the room it has only reached like a quarter or half of the intensity.
http://www.inertiatic.com/nave/alpha01.jpg
It's super subtle, but in game you can notice it alot more and I'm super stoked on it... but when you get way further from it, closer to the maximum intensity it just keeps getting more intense, obviously. So when I'm looking at it from over the ravine through the window...
http://www.inertiatic.com/nave/alpha02.jpg
You can't tell from the screenshot, but it cuts in and out very poorly and it looks terrible.
So what would be perfect if there was something to not have as intense of a "max"... like making the whole thing more translucent. Or is there just a better alternative?
http://www.inertiatic.com/nave/alpha01.jpg
It's super subtle, but in game you can notice it alot more and I'm super stoked on it... but when you get way further from it, closer to the maximum intensity it just keeps getting more intense, obviously. So when I'm looking at it from over the ravine through the window...
http://www.inertiatic.com/nave/alpha02.jpg
You can't tell from the screenshot, but it cuts in and out very poorly and it looks terrible.
So what would be perfect if there was something to not have as intense of a "max"... like making the whole thing more translucent. Or is there just a better alternative?