Sequential captures possible? - [DOD:S]


bone450
09-26-2006, 12:23 PM
Sequential captures. ie. 1-2-3-4-5 or 5-4-3-2-1. Can they be done?

I have tried, and couldn't figure it out. Haven't seen it in any source maps yet.

pedroleum
09-26-2006, 12:34 PM
afaik, you can disable on start all flags except the first one and then when the first one is captured, enable the next.

should be possible via the output onalliescap and onaxiscap -> "name of your second flag" -> enable

Ca-Chicken-Soup
09-26-2006, 11:23 PM
Originally posted by pedroleum
afaik, you can disable on start all flags except the first one and then when the first one is captured, enable the next.

should be possible via the output onalliescap and onaxiscap -> "name of your second flag" -> enable

AFAIK the enable input doesn't seem to work on flags. I haven't tried it for a month or so though. The enable function on an area_capture might work. Or you could always have a func_brush playerclip on the flag and just enable/disable them. I've done that and it works fine.

FuzzDad
09-27-2006, 01:10 AM
And the tried and true method of opening up sections of the map as a condition of the cap as well....like Zalec did.

El Capitan
09-27-2006, 03:09 AM
The flag itself can't be enabled/disabled, but the capture area can I think. I had it working before fine!

Gurney Halleck
09-27-2006, 09:22 AM
You need to add a logic_auto entity to the map and have it disable the dod_capture_area on game reset/start. Then have the dod_control_point enable the disabled capture area. Having the dod_control_point or dod_capture_area "start disabled" property won't work.

bone450
09-27-2006, 04:26 PM
That worked Gurney. Put in a logic_auto disabling the flag capture areas, and then have each one enabled with the capture of the prior flag.

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