Spawn switching


Propaganda
01-22-2007, 02:19 PM
I played on a server the other day that was an avalanche server and between rounds it switched the axis and allies spawn. Is this done in the map or some other plugin or entity? I don't think it's done in the map because the map was just dod_avalanche. Anyone have any ideas on this?

the_irate_pirate
01-22-2007, 03:04 PM
plugin, most definitely. however, if you wanted to, you could do it throught the map, but it would take some creative thinking.

Pvt.Snail
01-22-2007, 03:07 PM
We use this on our server for all stock maps.


http://brodierao.com/projects/dod_flip_mm/


This Metamod: Source plugin flips team spawns between rounds in Day of Defeat: Source. It also flips the newly added invisible spawn walls, as long as you set dod_flip_blockteam. Otherwise it disables the walls after the first flip. If you set dod_flip_filterteam, it will flip filter_activator_team entities, which is what kills you when you try to enter the enemy's spawn in dod_salerno_rc3 and dod_anvil.

It is recommended that you add dod_flip_blockteam, dod_flip_filterteam and dod_flip_auto 1 to your server.cfg. Then add dod_flip_auto 0 to map configuration files that you wish for it to be disabled on.

You may want to disable it on dod_jagd and dod_colmar, as it can't switch objectives.

Offsets as of 2006/07/04

Windows

dod_flip_blockteam 872
dod_flip_filterteam 900

Linux

dod_flip_blockteam 892
dod_flip_filterteam 920

Binaries and Source

* Version 23
* Version 2
* Version 1

Changelog

Version 3: Hopefully fixed dod_flip_auto sometimes not working.
Version 2: Added ability to flip filter_activator_team entities.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.