Menu Background Map...


Rommels
12-06-2006, 01:24 PM
When I'm bored I search around for things to do and something I think would be cool would be to make a menu background map for dod.

If your clueless as to what I am talking about SEE HERE (http://developer.valvesoftware.com/wiki/Menu_Background_Map) for more info.

Anyways, the only thing stopping me is the dod.fgd's lack of a info_player_logo which stops the team/class menu's and HUD from coming up. So I went to the CS:S fgd and stole it's player logo stuff hoping it would work.
@PointClass base(Angles) studio("models/editor/playerstart.mdl") = info_player_logo :
"This is for logo maps for demos. All players will spawn here, and there will be no " +
"class menu, team menu, or HUD."
[
]
It didn't.
Can anybody smarter than me think of something creative to make it work?
Or will this just not be possible till the DoD Dev Team makes it?

Furyo
12-06-2006, 02:33 PM
Try using a point_viewcontrol entity, that'll just be a camera filming the scene, but that's what I can think of

Rommels
12-06-2006, 03:52 PM
I attached the VMF and latest compile if anybody wants to look around. Nothing much just simple to test it. 32KB

Use the map_background bgtest command to start it in-game. It will give you the error that info_player_logo isn't a valid entity.

I guess this means the only way to get this active would be to petition the dev team to add it.

Ca-Chicken-Soup
12-06-2006, 04:16 PM
Screenie?


I doubt the dev team will add it as they will no doubt have no use for a dod version (background menus take too long to load and take up resources...)

Rommels
12-06-2006, 04:34 PM
These first two is the SDK Base background with most of it's stuff packed into the bsp because I was too lazy to go drag all the stuff it needed into my dod folder. Missing the sky of course ;p



These second two are the simple map I made to test.


I turned off the hud by typing cl_drawhud 0, it can't be turned back on though.

The SDK Base one is so nice i have actually had thoughts of just loading it up as a screensaver ;p Not so sure my GFX card would like that, it could handle it though.

pluckster
12-07-2006, 07:38 PM
it would be very cool if they had some npc you could have run around and what have you.

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