Help compile error


R0ke
12-06-2006, 01:43 PM
when i try to compile a map, i get this error:

The command failed. Windows reported the error:
"The system cannot find the file specified."

in the complie process window i only have this error:
Loading d:\archivos de programa\steam\steamapps\roke1\sourcesdk_content\d od\mapsrc\dod_leningrado_b2.bsp
Error opening d:\archivos de programa\steam\steamapps\roke1\sourcesdk_content\d od\mapsrc\dod_leningrado_b2.bsp


i have compile other maps before and never get this problem, how can i solve it?

Rommels
12-06-2006, 01:50 PM
I got pwnd.

Furyo
12-06-2006, 02:45 PM
It actually means your map has one or more fatal errors that make the bsp process stop before it's done. It can be a missing .vvd file for a model for instance, or other things.

Bottom line, post your complete log

R0ke
12-06-2006, 02:46 PM
this is the log:

** Executing...
** Command: "d:\archivos de programa\steam\steamapps\roke1\sourcesdk\bin\vbsp. exe"
** Parameters: -game "d:\archivos de programa\steam\steamapps\roke1\day of defeat source\dod" "D:\Archivos de programa\steam\SteamApps\roke1\sourcesdk_content\d od\mapsrc\dod_leningrado_b2"

Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: d:\archivos de programa\steam\steamapps\roke1\day of defeat source\dod\materials
Loading D:\Archivos de programa\steam\SteamApps\roke1\sourcesdk_content\d od\mapsrc\dod_leningrado_b2.vmf
Brush 39137, Side 3: duplicate plane
Brush 39137: bounds out of range
Brush 53398, Side 2: duplicate plane
Brush 53398: bounds out of range
material "custom/watchtower/wt_tudor" not found
Material not found!: CUSTOM/WATCHTOWER/WT_TUDOR
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity prop_static (829.00 1331.14 533.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 8704.0, 1164.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0, 9216.0, 1164.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, 9216.0, 1164.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 7680.0, 1164.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, 9216.0, 1164.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 9216.0, 1164.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, 9216.0, 1164.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 6656.0, 1164.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 698 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range

** Executing...
** Command: "d:\archivos de programa\steam\steamapps\roke1\sourcesdk\bin\vvis. exe"
** Parameters: -game "d:\archivos de programa\steam\steamapps\roke1\day of defeat source\dod" "D:\Archivos de programa\steam\SteamApps\roke1\sourcesdk_content\d od\mapsrc\dod_leningrado_b2"

Valve Software - vvis.exe (May 22 2006)
2 threads
reading d:\archivos de programa\steam\steamapps\roke1\sourcesdk_content\d od\mapsrc\dod_leningrado_b2.bsp
Error opening d:\archivos de programa\steam\steamapps\roke1\sourcesdk_content\d od\mapsrc\dod_leningrado_b2.bsp

** Executing...
** Command: "d:\archivos de programa\steam\steamapps\roke1\sourcesdk\bin\vrad. exe"
** Parameters: -game "d:\archivos de programa\steam\steamapps\roke1\day of defeat source\dod" "D:\Archivos de programa\steam\SteamApps\roke1\sourcesdk_content\d od\mapsrc\dod_leningrado_b2"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']

Loading d:\archivos de programa\steam\steamapps\roke1\sourcesdk_content\d od\mapsrc\dod_leningrado_b2.bsp
Error opening d:\archivos de programa\steam\steamapps\roke1\sourcesdk_content\d od\mapsrc\dod_leningrado_b2.bsp

** Executing...
** Command: Copy File
** Parameters: "D:\Archivos de programa\steam\SteamApps\roke1\sourcesdk_content\d od\mapsrc\dod_leningrado_b2.bsp" "d:\archivos de programa\steam\steamapps\roke1\day of defeat source\dod\maps\dod_leningrado_b2.bsp"

The command failed. Windows reported the error:
"El sistema no puede hallar el archivo especificado."

Furyo
12-06-2006, 02:55 PM
You have invalid brushes that create massive errors in the bsp. Open your vmf file in hammer, then press alt +p to check the map for problems and fix those. Compile again and if you see once again "**** leaked ****", go to the map menu and load the pointfile. Fix that leak too and compile until you no longer have errors

Ca-Chicken-Soup
12-06-2006, 04:20 PM
Check for problems the way Furyo said above


Brush 39137, Side 3: duplicate plane
Brush 39137: bounds out of range
Brush 53398, Side 2: duplicate plane
Brush 53398: bounds out of range

is your problem, probably a brush that has a queer verticie (spelling?) that has gone out of the Hammer bounds, I've had those before, a massive triangle sticking outta the middle of your map

R0ke
12-08-2006, 09:14 AM
i fixed all the errors but it continues saying leaked.

how can i identify those brushes in the map?

Furyo
12-08-2006, 09:29 AM
Note down the number of the invalid brushes in the log, then go to the view menu and choose "go to brush number..." then type in said number and you'll be sent directly to it, with said brush selected.

Your error (duplicate plane) means your brush has at least one edge that is made of 3 vertices or more. In other words you're drawing a line using 3 or more points perfectly aligned, where 2 is what it should be.

[SAS]==Dirty_Harry
12-08-2006, 10:16 AM
To find the offending prop_static that the leak is reporting go view/go to co-ordinates and type in the co-ordinates in the log error and it will take you to the offending prop_static.

However, the leak is probably down to the fact that the map isn't sealed properly. You may have a 1 unit gap somehwere so the best thing is to load the point file and follow the red line and it will eventually take you to the leak. Then recompile and see if it is fixed or if you have another leak, if you do just follow the same process until no leaks are reported.

R0ke
12-08-2006, 12:05 PM
thanks, the problem was on those 2 brushes, i have just fix it

now i can compile the maps, in a few days i will post the images, im finishing a dod_saints re-conversion, and adding details to dod_harrington.

and a new snow detonation map, whose name i have not decided yet.

thanks for your help

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