adding rain?
PanFrie
01-21-2007, 02:36 PM
er... either im blind, or... i forget what the other option was going to be... whatever... is it possible to get rain in dod:s yet? if its not thats pretty ghey... cause it can snow, but that would look real stupid in a non-snow level :-P
[SAS]==Dirty_Harry
01-21-2007, 02:45 PM
Yes it is possible to have raid in DODS.
You need to enclose the area you want the rain to fall in a brush and texture it with the "trigger" texture.
You then need to make the brush a trigger_precipitation entity and hey presto it's raining.
You can play around with the settings for the rain in the object properties window.
PanFrie
01-21-2007, 02:47 PM
sounds like a really big pain in the butt.... ok :-) thank very much harry
H4WkY
01-21-2007, 02:51 PM
thats wat rain is tbh a big pain in the arse, both in game and the real world
PanFrie
01-21-2007, 02:53 PM
but it looks so pretty :-)
[AoS]Albatros
01-21-2007, 03:00 PM
Hey PanFrie,
I was using a different style of rain for an early version of Lübeck and a late one of Nürnberg.
I can send you both versions so you can take a look at them - but I've got to warn you, although you can create a lovely athmosphere, players tend not to play rainy maps.
Cheerio,
Albatros
PanFrie
01-21-2007, 03:01 PM
hey albatros, thank for the offer, could you email them to me? panfrie(at)gmail(dot)com. i can learn some other tricks from those too hopefully :-)
also, if i use the trigger areas and whatnot, if the bottom of the brush is going through something, will it stop on that surface? or will it just go through it?
Guyver
01-21-2007, 05:35 PM
Has anyone thought of taking Donner and changing the sky and adding rain? It'd be really cool and interesting to see how well it would be received.
Formologic23
01-21-2007, 07:06 PM
Originally posted by Guyver
Has anyone thought of taking Donner and changing the sky and adding rain? It'd be really cool and interesting to see how well it would be received. I have thought about doing that, but decompiling and recompiling a map I am not sure about. Maybe I will give it a shot as dod_brevands is on hold for now. I would love to see it, though. I would like to see puddles, darker sky, and rain, some thunder ambient sounds (they are there already, but maybe a little more would be nice).
Wile E Coyote
01-21-2007, 07:20 PM
Originally posted by [AoS]Albatros
......players tend not to play rainy maps.
As much as it pains me, this statement is true. There are a quite a few who cannot abide rainy maps.
I however fall into the group that would actually like to see more snowy maps and rainy maps. Not a downpour or a blizzard mind you, just enough for a good ambience :)
Formologic23
01-21-2007, 08:23 PM
Well, I have a lot more free time on my hands, I will see what it takes to do this if the interest is there.
Ca-Chicken-Soup
01-21-2007, 08:33 PM
precipitation does something funny, I can't remember how it all works, but as I recall it falls from the brush down through everything. So all you need is a thin brush above everything but not above buildings as it will rain inside. Would be a good idea to go test it out though.
ultranew_b
01-21-2007, 09:27 PM
I don't think the rain looks very good in Source. Snow does though ! Looks like lasers falling from the sky, kinda goofy.
:)
summit
01-22-2007, 12:25 AM
It's always escaped me how rain can look so horrid in Source. I put up a video a while back showing sweet rain in MOHAA (a game on the Q3 engine).
The thing that gets me is the rain in the game above is less strenuous than Sources, but looks better too.
edit: Good Lookin' Rain (http://summit.outervoid.net/pub/gewitter.mpg)
Ignoring what other people have said in the past about the rain going in lots of different directions (despite the fact in a storm rain hardly tends to fall the same) it's just oh so more immersive.
[AoS]Albatros
01-22-2007, 02:34 AM
Originally posted by Wile E Coyote
As much as it pains me, this statement is true. There are a quite a few who cannot abide rainy maps.
I however fall into the group that would actually like to see more snowy maps and rainy maps. Not a downpour or a blizzard mind you, just enough for a good ambience :)
Probably it's really all about the intensity of the rain.
I'll give it a try for an upcoming project.. :)
piu piu
01-22-2007, 04:31 AM
it really should look like this:
(made by specialist (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=65518&highlight=donner+rain))
http://img134.imageshack.us/img134/1981/doonerwrain0rh.gif
:)
but i still hope we get adequate rain soon after the release of hl:ep2 and the
multithreading addition. that rain is just perfect: video (http://www.youtube.com/watch?v=EwD6u960joI&eurl)
.
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