Using Filters on Player Class


JossiRossi
02-21-2007, 08:42 PM
Ok, I've been trying to figure this out all night. It seems like it ought to be simple but I've really had no luck so far figuring this out on my own or searching everywhere I can. It might not be possible, but at this point I have no idea one way or the other.

I'm trying to make a trigger_multiple filtered to a single player class. There is the deceptively obviously named filter "filter_activator_class" but that doesn't seem to be what I want.

However, if that IS what I want, I still don't know the correct entity terms to tell it to filter. If anyone knows anything about this it'd be greatly appreciated.

the_irate_pirate
02-21-2007, 09:38 PM
simple enough:
create a filter_activator_team and set it to the team you want to be able to pass the filter. Then make whichever setting to "Allow".
Finally, enter the name of the filter_activator_team in the trigger_multiple's filter field.

JossiRossi
02-21-2007, 10:14 PM
I can filter the teams easily enough, it's the player classes I want to filter though.

the_irate_pirate
02-21-2007, 11:01 PM
Guess I didn't read your post carefully, sorry. Now I don't think you have any means to do this.

Ca-Chicken-Soup
02-22-2007, 08:31 PM
I'm also pretty sure it isn't possible. The class filter is probaly for classes of entities, eg env, phy...

JossiRossi
02-22-2007, 10:04 PM
Yeah that's what I had gathered from my searches, could it be possible that the player has a certain aspect attached to them due to their class I could filter out? This is all stuff I'm not familiar with so I know how unlikely that is, but worth a shot I suppose.

There's certainly other ways I can do what I want but they are less than satisfactory sadly.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.