jori
05-08-2007, 10:43 AM
Hello everybody, I allready posted some pictures of my map a couple of weeks ago in another thread. It's a flag-map with 3 flags and the setting of the map is a German town in the Rhine valley. The Allies spawn in a railwaystation and the Axis in a church. Even if the map has only 3 flags it's pretty large. I totally underestimated the size because I'm not very expirienced with mapping for Dod. It's actually my first map for Dod.
So, enjoy the pictures:
The Allies spawn in the railwaystation:
The first Allies flag near the tank:
The middle flag:
Near the middle flag:
Road towards the first Axis flag:
The Axis flag:
Destroyed buildings near the Axis flag:
The church with the Axis spawn inside:
The Axis spawn:
Textures are from Dod, poke 646, kami-platinum and some are made by myself. Models are from Dod, can't remember where I have the park-bench from.
A have a question regarding to compiling: I get strange bright spots on the border of the sidewalk. Has this something to do with the increased chop size parameter I'm using? I have to use this parameter because I got the Max-patches error.
So, enjoy the pictures:
The Allies spawn in the railwaystation:
The first Allies flag near the tank:
The middle flag:
Near the middle flag:
Road towards the first Axis flag:
The Axis flag:
Destroyed buildings near the Axis flag:
The church with the Axis spawn inside:
The Axis spawn:
Textures are from Dod, poke 646, kami-platinum and some are made by myself. Models are from Dod, can't remember where I have the park-bench from.
A have a question regarding to compiling: I get strange bright spots on the border of the sidewalk. Has this something to do with the increased chop size parameter I'm using? I have to use this parameter because I got the Max-patches error.