Trp. Jed
01-31-2007, 02:43 PM
Ooh! It's done! http://img453.imageshack.us/img453/245/emotdownsbravoda9.gif
http://img264.imageshack.us/img264/9043/sourceuboatgn5.jpg
I listened to the feedback and tweaked it a bit and refined the physics models so you should be able to shoot people through the railings and get up into the AA deck (if you wish).
As mentioned in previous threads, the model is in 7 parts to help with optimisation (engine only needs to render approx. 10000 polys close up rather than 26000+) and the ZIP contains a diagram explaining how to lay it all out in hammer. ZIP also includes a torpedo prop model of three torpedos on a wooden palette.
I'll probably do a destroyed version of the conning tower model in the coming weeks for those of you doing det maps. I haven't yet done a skybox version at 1/8th scale as I'm not sure what the polycount needs are?
Finaly note, I actually started this model before DOD:S came out so I wasn't aware of what the polygone limits were for map models so I used Alyx's polycount as a guide. If I'd known back then that we'd see tigers of 11000+ polys I'd of put more detail into it.
Download Here (http://www.wunderboy.org/mapmodels.php#sourceuboat)
http://img264.imageshack.us/img264/9043/sourceuboatgn5.jpg
I listened to the feedback and tweaked it a bit and refined the physics models so you should be able to shoot people through the railings and get up into the AA deck (if you wish).
As mentioned in previous threads, the model is in 7 parts to help with optimisation (engine only needs to render approx. 10000 polys close up rather than 26000+) and the ZIP contains a diagram explaining how to lay it all out in hammer. ZIP also includes a torpedo prop model of three torpedos on a wooden palette.
I'll probably do a destroyed version of the conning tower model in the coming weeks for those of you doing det maps. I haven't yet done a skybox version at 1/8th scale as I'm not sure what the polycount needs are?
Finaly note, I actually started this model before DOD:S came out so I wasn't aware of what the polygone limits were for map models so I used Alyx's polycount as a guide. If I'd known back then that we'd see tigers of 11000+ polys I'd of put more detail into it.
Download Here (http://www.wunderboy.org/mapmodels.php#sourceuboat)