Combining flag and det gametypes


OJN
04-26-2007, 12:07 AM
A few weeks ago, I was looking into how different maps combined bomb targets and flags. I was specifically looking for a map where there was some kind of priority system that determined which team was on attack and which was on defense. One analogy in the real world would be soccer or basketball. The team with the ball has the chance to score but also has the chance to lose the ball and lose priority. I didn't find anything that fit what I was looking for. If anyone can find a map that fits these criteria, I would love to see it.

I took some time to learn the entity io system and implemented this set of rules:
Any number of flags and 2 bomb points (1 per team) on the map.
To plant a bomb, you must control all of the flag (non-bomb target) points.
To defuse a bomb, standard defusal works but capping back one of the flag points gives the same effect.
There should be multiple bomb targets that automatically turn each other off and on when a bomb is planted. This gives more variety and options when planting but should ensure that no more than one bomb can be planted at a time.

Note that this is different from the cal det style where one team is on offense and one is on defense for each half. This is also different from the colmar det style where both teams are simultaneously on offense and defense.

I came up with these two maps. The first is a proof of concept map and the second is an implementation in one of my abandoned maps.

ojndet_fight_arena (http://maps.clubtcb.com/dod/maps/dod_ojndet_fight_arena.bsp)
pilha (http://maps.clubtcb.com/dod/maps/dod_pilha_ojndet.bsp)

Pilha has some interesting rooms but the layout has enough problems that I have quit working on it. This version consists of about 1/3 to 1/2 of the full map. Pilha also has some interesting scripted explosions that can be extended to some interesting sequences. Specifically, using the timer entity on random mode with logic relays that start disabled and turn on the next one in the sequence, can be used to generate series of explosions. This can make some nice effects on fuel tanks or bridges exploding.

I am interested in any feedback you have on the game type. I don't see any future for this gametype in competitive play. However, I think it would be a nice variation for pubs from the jagd or colmar style gameplay we have right now. I am also looking at how to setup the entity system so that two bomb flags can be used. I want to make a map with a layout similar to colmar but with a middle flag that can determine who can plant. If you are interested in using this style of play, I can send the vmt to the orange fight remake if you want to take a look at the entities. Any suggestions on streamlining the entities would also be appreciated.

- OJ

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