Flag Question


billybennett
03-08-2007, 10:16 AM
Do you think it is possible to make a 2 point flag capture? What I mean is 1 guy on each point to gain a central objective. I have 2 spots on a specific map that I want to control the middle flag. I was just wondering if it is at all possible.

Thanks

Neutrino
03-08-2007, 11:06 AM
instead of having just one capture area, create two seperate ones, with each target to the flag that needs to be captured. name these capture areas different i suppose. try it, i may be too vague though.

Dustin Diamond
03-08-2007, 11:47 AM
the problem will be when 2 people stand in the same area, rather than 1 in each

Neutrino
03-08-2007, 11:51 AM
make them have to stand on the flag, so its an area small enough for just 1 person each
heh, meh....
guh

Nubbits
03-08-2007, 12:46 PM
Is it possible to turn on/off cap zones? In that case you could have a mult_trig in point A that turns on the cap zone in point B and vice versa. In that way someone has to stand in each area in order for the cap zones to work.

Just a thought, there's probably a less messy way.

Dustin Diamond
03-08-2007, 01:05 PM
oh touche, that might work. It could get tricky, but as long as it works...

Nubbits
03-08-2007, 01:09 PM
The biggest problem I can see is that if you're (like me) a lonely mapper it might be a bit hard to test if it works properly. :/

Ace_McGirk
03-08-2007, 01:15 PM
yes you can enable/disable cap zones. the only way I see what he wants working(without spending some time my self on it) is to have trigger_multiples on each zone that enable both upon touching the t_m, then on end_touch it disables them both, so that if one leaves before the cap it wont cap

Ca-Chicken-Soup
03-08-2007, 05:09 PM
No need for trigger_multi, use the I/O of the dod_capture_area entities. NOTE: The 'start disabled' setting does not work. Instead, use a logic_auto to disable the capture area on mapload. They can then be disabled/enabled.

Ace_McGirk
03-09-2007, 01:11 AM
No need for trigger_multi, use the I/O of the dod_capture_area entities. NOTE: The 'start disabled' setting does not work. Instead, use a logic_auto to disable the capture area on mapload. They can then be disabled/enabled.

Having not tested your method, it would seem to me that if the cap area is disabled , it would not generate the output to enable the cap zones..................hmmmm I need to test this.......

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