objective query


caboose
01-22-2007, 08:04 AM
can some1 tell me in laymans terms how to make a bomb plant point blow up a breakable object, and cause the level to be won?

i want to make a destructable building or something and just have a bomb detonate to kill it and win.

also what is a good decompile program as my pc died and i need to decompile all my maps to start again.

i just want to experiment with cinematic style destructions of buildings in this engine..will probably kill the fps but hey it will keep me busy

the_irate_pirate
01-22-2007, 10:25 AM
simply setup a set of outputs for the func_bomb_target that fire when the bomb explodes and then target func_breakable's with the input "break". or you could use send "kill" or "disable" or whatever inputs to a set of func_brushes (thereby hiding them from sight of the players) and have appropriate surrounding effects like shaking of the ground, rumbling/exploding sounds, smoke sprites. just target all of those entities from a func_bomb_target.

and the decompiling program is called Vmex.

Colonel_Krust
01-22-2007, 11:08 AM
like the old ammo dump on bleakhill.....weeeee!!!

ultranew_b
01-22-2007, 01:04 PM
Bookmark: Lots of tuts here.Dod Federartion (http://www.dod-federation.com)

Here is a tutorial from the dod federation forums on setting up obj style maps for DoD:S and it has an example map. (http://www.dod-federation.com/forum/showthread.php?t=459)


:)

3xicut0r
01-22-2007, 04:52 PM
look here (http://www.youtube.com/watch?v=xaPFJSWIja0)

an other tutorialmap vmf and bsp file (http://woh.sbws.de/3xi_design/releases/bombs_obj_wall_tut.zip)

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