Icoeph
06-07-2007, 06:29 PM
All of a sudden, I have compiling problems with my map. Until this point, I have been able to compile my map flawlessly and then test it out in-game. Now, when I compile it takes less than a minute and gives me a number of errors. If I try to look at it in-game, everything is black except for an area of white.
This is the compilation dialog that I get when I try to compile.
** Executing...
** Command: "c:\program files\valve\steam\steamapps\icoeph\sourcesdk\bin\v bsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\icoeph\day of defeat source\dod" "C:\Program Files\Valve\Steam\SteamApps\icoeph\sourcesdk_conte nt\dod\mapsrc\facility"
Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: c:\program files\valve\steam\steamapps\icoeph\day of defeat source\dod\materials
Loading C:\Program Files\Valve\Steam\SteamApps\icoeph\sourcesdk_conte nt\dod\mapsrc\facility.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 16 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2234 bytes)
Static prop models/props_fortifications/sandbags_corner1.mdl outside the map (2592.00, 1288.00, -80.00)
Static prop models/props_c17/metalladder002.mdl outside the map (2426.46, 1223.71, -72.00)
Static prop models/props_c17/metalladder002.mdl outside the map (1120.00, 920.00, -79.68)
Static prop models/props_c17/metalladder002.mdl outside the map (-616.00, 432.00, -8.00)
Static prop models/props_c17/metalladder002.mdl outside the map (-616.00, 432.00, 80.00)
Static prop models/props_c17/metalladder002.mdl outside the map (2426.46, 1223.71, 56.00)
Static prop models/props_c17/metalladder002.mdl outside the map (2426.46, 1223.71, 160.00)
Static prop models/props_wasteland/prison_gate001c.mdl outside the map (-832.00, -128.00, -34.00)
Static prop models/props_wasteland/prison_gate001b.mdl outside the map (-832.00, -126.00, 158.00)
Static prop models/props_c17/metalladder002.mdl outside the map (-504.00, -128.00, -72.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 63 texinfos to 12
Reduced 4 texdatas to 4 (91 bytes to 91)
Writing C:\Program Files\Valve\Steam\SteamApps\icoeph\sourcesdk_conte nt\dod\mapsrc\facility.bsp
1 second elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\icoeph\sourcesdk\bin\v vis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\icoeph\day of defeat source\dod" "C:\Program Files\Valve\Steam\SteamApps\icoeph\sourcesdk_conte nt\dod\mapsrc\facility"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading c:\program files\valve\steam\steamapps\icoeph\sourcesdk_conte nt\dod\mapsrc\facility.bsp
reading c:\program files\valve\steam\steamapps\icoeph\sourcesdk_conte nt\dod\mapsrc\facility.prt
LoadPortals: couldn't read c:\program files\valve\steam\steamapps\icoeph\sourcesdk_conte nt\dod\mapsrc\facility.prt
** Executing...
** Command: "c:\program files\valve\steam\steamapps\icoeph\sourcesdk\bin\v rad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\icoeph\day of defeat source\dod" "C:\Program Files\Valve\Steam\SteamApps\icoeph\sourcesdk_conte nt\dod\mapsrc\facility"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\icoeph\sourcesdk_conte nt\dod\mapsrc\facility.bsp
No vis information, direct lighting only.
414 faces
324186 square feet [46682864.00 square inches]
48 displacements
100651 square feet [14493833.00 square inches]
40 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.2975 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 361/8192 4332/98304 ( 4.4%)
brushsides 2278/65536 18224/524288 ( 3.5%)
planes 718/65536 14360/1310720 ( 1.1%)
vertexes 446/65536 5352/786432 ( 0.7%)
nodes 111/65536 3552/2097152 ( 0.2%)
texinfos 12/12288 864/884736 ( 0.1%)
texdata 4/2048 128/65536 ( 0.2%)
dispinfos 48/0 8448/0 ( 0.0%)
disp_verts 8880/0 177600/0 ( 0.0%)
disp_tris 15360/0 30720/0 ( 0.0%)
disp_lmsamples 167895/0 167895/0 ( 0.0%)
faces 414/65536 23184/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 72/65536 4032/3670016 ( 0.1%)
leaves 116/65536 3712/2097152 ( 0.2%)
leaffaces 366/65536 732/131072 ( 0.6%)
leafbrushes 21/65536 42/131072 ( 0.0%)
areas 1/256 8/2048 ( 0.4%)
surfedges 1968/512000 7872/2048000 ( 0.4%)
edges 985/256000 3940/1024000 ( 0.4%)
LDR worldlights 40/8192 3520/720896 ( 0.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1432984/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 6485/393216 ( 1.6%)
LDR leaf ambient 116/65536 2784/1572864 ( 0.2%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10010/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 2234/4194304 ( 0.1%)
==== Total Win32 BSP file data space used: 1933208 bytes ====
Total triangle count: 852
Writing c:\program files\valve\steam\steamapps\icoeph\sourcesdk_conte nt\dod\mapsrc\facility.bsp
3 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\icoeph\sourcesdk_conte nt\dod\mapsrc\facility.bsp" "c:\program files\valve\steam\steamapps\icoeph\day of defeat source\dod\maps\facility.bsp"
The problems that I see are a leak of somekind, entities out of the world (which they aren't) and something wrong with the skybox (which I haven't even made yet.)
This is the compilation dialog that I get when I try to compile.
** Executing...
** Command: "c:\program files\valve\steam\steamapps\icoeph\sourcesdk\bin\v bsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\icoeph\day of defeat source\dod" "C:\Program Files\Valve\Steam\SteamApps\icoeph\sourcesdk_conte nt\dod\mapsrc\facility"
Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: c:\program files\valve\steam\steamapps\icoeph\day of defeat source\dod\materials
Loading C:\Program Files\Valve\Steam\SteamApps\icoeph\sourcesdk_conte nt\dod\mapsrc\facility.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 16 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2234 bytes)
Static prop models/props_fortifications/sandbags_corner1.mdl outside the map (2592.00, 1288.00, -80.00)
Static prop models/props_c17/metalladder002.mdl outside the map (2426.46, 1223.71, -72.00)
Static prop models/props_c17/metalladder002.mdl outside the map (1120.00, 920.00, -79.68)
Static prop models/props_c17/metalladder002.mdl outside the map (-616.00, 432.00, -8.00)
Static prop models/props_c17/metalladder002.mdl outside the map (-616.00, 432.00, 80.00)
Static prop models/props_c17/metalladder002.mdl outside the map (2426.46, 1223.71, 56.00)
Static prop models/props_c17/metalladder002.mdl outside the map (2426.46, 1223.71, 160.00)
Static prop models/props_wasteland/prison_gate001c.mdl outside the map (-832.00, -128.00, -34.00)
Static prop models/props_wasteland/prison_gate001b.mdl outside the map (-832.00, -126.00, 158.00)
Static prop models/props_c17/metalladder002.mdl outside the map (-504.00, -128.00, -72.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 63 texinfos to 12
Reduced 4 texdatas to 4 (91 bytes to 91)
Writing C:\Program Files\Valve\Steam\SteamApps\icoeph\sourcesdk_conte nt\dod\mapsrc\facility.bsp
1 second elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\icoeph\sourcesdk\bin\v vis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\icoeph\day of defeat source\dod" "C:\Program Files\Valve\Steam\SteamApps\icoeph\sourcesdk_conte nt\dod\mapsrc\facility"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading c:\program files\valve\steam\steamapps\icoeph\sourcesdk_conte nt\dod\mapsrc\facility.bsp
reading c:\program files\valve\steam\steamapps\icoeph\sourcesdk_conte nt\dod\mapsrc\facility.prt
LoadPortals: couldn't read c:\program files\valve\steam\steamapps\icoeph\sourcesdk_conte nt\dod\mapsrc\facility.prt
** Executing...
** Command: "c:\program files\valve\steam\steamapps\icoeph\sourcesdk\bin\v rad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\icoeph\day of defeat source\dod" "C:\Program Files\Valve\Steam\SteamApps\icoeph\sourcesdk_conte nt\dod\mapsrc\facility"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\icoeph\sourcesdk_conte nt\dod\mapsrc\facility.bsp
No vis information, direct lighting only.
414 faces
324186 square feet [46682864.00 square inches]
48 displacements
100651 square feet [14493833.00 square inches]
40 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.2975 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 361/8192 4332/98304 ( 4.4%)
brushsides 2278/65536 18224/524288 ( 3.5%)
planes 718/65536 14360/1310720 ( 1.1%)
vertexes 446/65536 5352/786432 ( 0.7%)
nodes 111/65536 3552/2097152 ( 0.2%)
texinfos 12/12288 864/884736 ( 0.1%)
texdata 4/2048 128/65536 ( 0.2%)
dispinfos 48/0 8448/0 ( 0.0%)
disp_verts 8880/0 177600/0 ( 0.0%)
disp_tris 15360/0 30720/0 ( 0.0%)
disp_lmsamples 167895/0 167895/0 ( 0.0%)
faces 414/65536 23184/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 72/65536 4032/3670016 ( 0.1%)
leaves 116/65536 3712/2097152 ( 0.2%)
leaffaces 366/65536 732/131072 ( 0.6%)
leafbrushes 21/65536 42/131072 ( 0.0%)
areas 1/256 8/2048 ( 0.4%)
surfedges 1968/512000 7872/2048000 ( 0.4%)
edges 985/256000 3940/1024000 ( 0.4%)
LDR worldlights 40/8192 3520/720896 ( 0.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1432984/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 6485/393216 ( 1.6%)
LDR leaf ambient 116/65536 2784/1572864 ( 0.2%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10010/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 2234/4194304 ( 0.1%)
==== Total Win32 BSP file data space used: 1933208 bytes ====
Total triangle count: 852
Writing c:\program files\valve\steam\steamapps\icoeph\sourcesdk_conte nt\dod\mapsrc\facility.bsp
3 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\icoeph\sourcesdk_conte nt\dod\mapsrc\facility.bsp" "c:\program files\valve\steam\steamapps\icoeph\day of defeat source\dod\maps\facility.bsp"
The problems that I see are a leak of somekind, entities out of the world (which they aren't) and something wrong with the skybox (which I haven't even made yet.)