bubriski
03-12-2007, 08:53 PM
I'm having this problem where I compile a map, the game starts, the server starts, but then after a few seconds, the game disconnects, seemingly without reason. If I start another server with the same map, it works fine! The only errors I see are about missing textures and the missing overview file, but I don't think those are the issue, since it runs otherwise. Any ideas??? The console info is below. Thanks in advance!
CSoundEmitterSystem: Registered 687 sounds
scripts\talker\npc_barney.txt(token 15) : Multiple definitions for criteria 'IsMap_d3_c17_09'
CResponseSystem: scripts\talker\response_rules.txt (217 rules, 213 criteria, and 208 responses)
maxplayers set to 32
Heap: 256.00 Mb
Parsed 145 text messages
Couldn't find custom font file 'resource/HL2EP2.ttf'
Couldn't find custom font file 'materials/vgui/fonts/buttons_32.vbf'
Hud element 'CHudHDRDemo' doesn't have an entry 'HudHDRDemo' in scripts/HudLayout.res
Hud element 'CHudFilmDemo' doesn't have an entry 'HudHDRDemo' in scripts/HudLayout.res
execing config.cfg
cc_lang =
Sound Initialization
Set primary sound buffer format: yes
Using secondary sound buffer
2 channel(s)
16 bits/sample
44100 samples/sec
DirectSound initialized
Sound sampling rate: 44100
2 CPUs, Frequency: 7.0 Ghz, Features: AuthenticAMD SSE SSE2 MMX 3DNow RDTSC CMOV FCMOV
execing valve.rc
execing game.cfg
Network: IP 192.168.2.2, mode MP, dedicated No, ports 27015 SV / 27005 CL
Spawn Server test1
Begin loading faces (loads materials)
End loading faces (loads materials)
couldn't exec skill1.cfg
Executing listen server config file
Load_EntText: Could not find entity data file 'maps/test1.ent'.
player\american_sniper.mdl : material "models/player/american/american_soldier" not found
Section [Scenes]: 1096 resources total 17.54 KB, 0.84 % of limit (2.10 MB)
Created class baseline: 9 classes, 1086 bytes.
32 player server started
couldn't exec listenserver.cfg
couldn't exec test1.cfg
0:Stopped sound *#ui\gamestartup3.mp3
Client "FiReČ" connected (127.0.0.1:27005).
dod_player_manager(.PAVCBaseEntity@@) thinking for 11.12 ms!!!
ai_network(.PAVCBaseEntity@@) thinking for 12.18 ms!!!
Connected to 127.0.0.1:27015
Compressing fragments (38963 -> 18875 bytes)
Adding master server 72.165.61.189:27011
Adding master server 69.28.151.162:27011
Connection to Steam servers successful.
VAC secure mode is activated.
Day of Defeat: Source
Map: test1
Players: 1 / 32
Build 3042
Server Number 1
Initializing renderer...
Couldn't find customization file 'materials/vgui/logos/.vtf'.
Compressing fragments (2780 -> 2503 bytes)
"FiReČ<2><STEAM_0:1:70293><>" STEAM USERID validated
material "" not found
--- Missing Vgui material
material "sprites/flamefromabove" not found
Compressing fragments (1184 -> 718 bytes)
#Game_connected
Signon traffic "CLIENT": incoming 23.081 KB, outgoing 903 bytes
Disconnect: Response timed out
Dropped FiReČ from server (Server shutting down)
Disconnect: Response timed out
Disconnect: Response timed out
Disconnect: Response timed out
Disconnect: Response timed out
Disconnect: Response timed out
CSoundEmitterSystem: Registered 687 sounds
scripts\talker\npc_barney.txt(token 15) : Multiple definitions for criteria 'IsMap_d3_c17_09'
CResponseSystem: scripts\talker\response_rules.txt (217 rules, 213 criteria, and 208 responses)
maxplayers set to 32
Heap: 256.00 Mb
Parsed 145 text messages
Couldn't find custom font file 'resource/HL2EP2.ttf'
Couldn't find custom font file 'materials/vgui/fonts/buttons_32.vbf'
Hud element 'CHudHDRDemo' doesn't have an entry 'HudHDRDemo' in scripts/HudLayout.res
Hud element 'CHudFilmDemo' doesn't have an entry 'HudHDRDemo' in scripts/HudLayout.res
execing config.cfg
cc_lang =
Sound Initialization
Set primary sound buffer format: yes
Using secondary sound buffer
2 channel(s)
16 bits/sample
44100 samples/sec
DirectSound initialized
Sound sampling rate: 44100
2 CPUs, Frequency: 7.0 Ghz, Features: AuthenticAMD SSE SSE2 MMX 3DNow RDTSC CMOV FCMOV
execing valve.rc
execing game.cfg
Network: IP 192.168.2.2, mode MP, dedicated No, ports 27015 SV / 27005 CL
Spawn Server test1
Begin loading faces (loads materials)
End loading faces (loads materials)
couldn't exec skill1.cfg
Executing listen server config file
Load_EntText: Could not find entity data file 'maps/test1.ent'.
player\american_sniper.mdl : material "models/player/american/american_soldier" not found
Section [Scenes]: 1096 resources total 17.54 KB, 0.84 % of limit (2.10 MB)
Created class baseline: 9 classes, 1086 bytes.
32 player server started
couldn't exec listenserver.cfg
couldn't exec test1.cfg
0:Stopped sound *#ui\gamestartup3.mp3
Client "FiReČ" connected (127.0.0.1:27005).
dod_player_manager(.PAVCBaseEntity@@) thinking for 11.12 ms!!!
ai_network(.PAVCBaseEntity@@) thinking for 12.18 ms!!!
Connected to 127.0.0.1:27015
Compressing fragments (38963 -> 18875 bytes)
Adding master server 72.165.61.189:27011
Adding master server 69.28.151.162:27011
Connection to Steam servers successful.
VAC secure mode is activated.
Day of Defeat: Source
Map: test1
Players: 1 / 32
Build 3042
Server Number 1
Initializing renderer...
Couldn't find customization file 'materials/vgui/logos/.vtf'.
Compressing fragments (2780 -> 2503 bytes)
"FiReČ<2><STEAM_0:1:70293><>" STEAM USERID validated
material "" not found
--- Missing Vgui material
material "sprites/flamefromabove" not found
Compressing fragments (1184 -> 718 bytes)
#Game_connected
Signon traffic "CLIENT": incoming 23.081 KB, outgoing 903 bytes
Disconnect: Response timed out
Dropped FiReČ from server (Server shutting down)
Disconnect: Response timed out
Disconnect: Response timed out
Disconnect: Response timed out
Disconnect: Response timed out
Disconnect: Response timed out