Dradz
05-06-2007, 09:01 PM
When I load my map, it crashes DoD to the desktop.....any idea what may be causing it? ...only error is a Error loading studio model ""!, but that is in a previous version that does not crash -- have I gone past some threshold in brushes, portals, etc.? Only big thing different from this version and the last one that worked is the portal count
-- earlier version had:
1748 portalclusters
5048 numportals
Optimized: 148388 visible clusters (0.00%)
Total clusters visible: 1756036
Average clusters visible: 1004
Average clusters audible: 1728
visdatasize:686370 compressed from 783104
while this version has:
2556 portalclusters
6891 numportals
Optimized: 337223 visible clusters (0.00%)
Total clusters visible: 3 299061
Average clusters visible: 1290
Average clusters audible: 2508
visdatasize:1417171 compressed from 1635840
big jump and I did not add a lot of brush work from one version to the next ....no errors when I run "check map for problems" either.
full compile log follows...
materialPath: c:\games\steam\steamapps\XXX@juno.com\day of defeat source\dod\materials
Loading C:\games\Steam\SteamApps\XXX@juno.com\sourcesdk_co ntent\dod\mapsrc\dod_rouen_b2z27.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1108 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\games\Steam\SteamApps\XXX@juno.com\sourcesdk_co ntent\dod\mapsrc\dod_rouen_b2z27.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_dod_06_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_dod_06_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (883995 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3174 texinfos to 1826
Reduced 318 texdatas to 261 (10318 bytes to 8430)
Writing C:\games\Steam\SteamApps\XXX@juno.com\sourcesdk_co ntent\dod\mapsrc\dod_rouen_b2z27.bsp
36 seconds elapsed
1 threads
reading c:\games\steam\steamapps\XXX@juno.com\sourcesdk_co ntent\dod\mapsrc\dod_rouen_b2z27.bsp
reading c:\games\steam\steamapps\XXX@juno.com\sourcesdk_co ntent\dod\mapsrc\dod_rouen_b2z27.prt
2556 portalclusters
6891 numportals
0...1...2...3...4...5...6...7...8...9...10Optimize d: 337223 visible clusters (0.00%)
Total clusters visible: 3299061
Average clusters visible: 1290
Building PAS...
Average clusters audible: 2508
visdatasize:1417171 compressed from 1635840
writing c:\games\steam\steamapps\XXX@juno.com\sourcesdk_co ntent\dod\mapsrc\dod_rouen_b2z27.bsp
19 seconds elapsed
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']
Loading c:\games\steam\steamapps\XXX@juno.com\sourcesdk_co ntent\dod\mapsrc\dod_rouen_b2z27.bsp
9799 faces
2 degenerate faces
662790 square feet [95441896.00 square inches]
194 displacements
101773 square feet [14655364.00 square inches]
9797 patches before subdivision
90076 patches after subdivision
111 direct lights
0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10transfers 7321053, max 649
transfer lists: 55.9 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(361614, 269954, 127190)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(77431, 51164, 17362)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(22286, 13140, 3206)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(7618, 4025, 731)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2878, 1367, 189)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1153, 495, 53)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(482, 188, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(208, 74, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(92, 30, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(42, 12, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(19, 5, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(9, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(4, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.2231 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLig htFace Done
0 of 18 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 34/1024 1632/49152 ( 3.3%)
brushes 2586/8192 31032/98304 (31.6%)
brushsides 18370/65536 146960/524288 (28.0%)
planes 9654/65536 193080/1310720 (14.7%)
vertexes 20707/65536 248484/786432 (31.6%)
nodes 5183/65536 165856/2097152 ( 7.9%)
texinfos 1826/12288 131472/884736 (14.9%)
texdata 261/2048 8352/65536 (12.7%)
dispinfos 194/0 34144/0 ( 0.0%)
disp_verts 7690/0 153800/0 ( 0.0%)
disp_tris 11104/0 22208/0 ( 0.0%)
disp_lmsamples 283343/0 283343/0 ( 0.0%)
faces 9799/65536 548744/3670016 (15.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6337/65536 354872/3670016 ( 9.7%)
leaves 5218/65536 166976/2097152 ( 8.0%)
leaffaces 12774/65536 25548/131072 (19.5%)
leafbrushes 6723/65536 13446/131072 (10.3%)
areas 35/256 280/2048 (13.7%)
surfedges 73200/512000 292800/2048000 (14.3%)
edges 47054/256000 188216/1024000 (18.4%)
LDR worldlights 111/8192 9768/720896 ( 1.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1109/32768 11090/327680 ( 3.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 19695/65536 39390/131072 (30.1%)
cubemapsamples 112/1024 1792/16384 (10.9%)
overlays 33/512 11616/180224 ( 6.4%)
LDR lightdata [variable] 3414036/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1417171/16777216 ( 8.4%)
entdata [variable] 155753/393216 (39.6%)
LDR leaf ambient 5218/65536 125232/1572864 ( 8.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/55034 ( 0.0%)
pakfile [variable] 9834976/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 883995/4194304 (21.1%)
==== Total Win32 BSP file data space used: 18916066 bytes ====
Total triangle count: 28089
Writing c:\games\steam\steamapps\XXX@juno.com\sourcesdk_co ntent\dod\mapsrc\dod_rouen_b2z27.bsp
12 minutes, 2 seconds elapsed
-- earlier version had:
1748 portalclusters
5048 numportals
Optimized: 148388 visible clusters (0.00%)
Total clusters visible: 1756036
Average clusters visible: 1004
Average clusters audible: 1728
visdatasize:686370 compressed from 783104
while this version has:
2556 portalclusters
6891 numportals
Optimized: 337223 visible clusters (0.00%)
Total clusters visible: 3 299061
Average clusters visible: 1290
Average clusters audible: 2508
visdatasize:1417171 compressed from 1635840
big jump and I did not add a lot of brush work from one version to the next ....no errors when I run "check map for problems" either.
full compile log follows...
materialPath: c:\games\steam\steamapps\XXX@juno.com\day of defeat source\dod\materials
Loading C:\games\Steam\SteamApps\XXX@juno.com\sourcesdk_co ntent\dod\mapsrc\dod_rouen_b2z27.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1108 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\games\Steam\SteamApps\XXX@juno.com\sourcesdk_co ntent\dod\mapsrc\dod_rouen_b2z27.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_dod_06_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_dod_06_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (883995 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3174 texinfos to 1826
Reduced 318 texdatas to 261 (10318 bytes to 8430)
Writing C:\games\Steam\SteamApps\XXX@juno.com\sourcesdk_co ntent\dod\mapsrc\dod_rouen_b2z27.bsp
36 seconds elapsed
1 threads
reading c:\games\steam\steamapps\XXX@juno.com\sourcesdk_co ntent\dod\mapsrc\dod_rouen_b2z27.bsp
reading c:\games\steam\steamapps\XXX@juno.com\sourcesdk_co ntent\dod\mapsrc\dod_rouen_b2z27.prt
2556 portalclusters
6891 numportals
0...1...2...3...4...5...6...7...8...9...10Optimize d: 337223 visible clusters (0.00%)
Total clusters visible: 3299061
Average clusters visible: 1290
Building PAS...
Average clusters audible: 2508
visdatasize:1417171 compressed from 1635840
writing c:\games\steam\steamapps\XXX@juno.com\sourcesdk_co ntent\dod\mapsrc\dod_rouen_b2z27.bsp
19 seconds elapsed
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']
Loading c:\games\steam\steamapps\XXX@juno.com\sourcesdk_co ntent\dod\mapsrc\dod_rouen_b2z27.bsp
9799 faces
2 degenerate faces
662790 square feet [95441896.00 square inches]
194 displacements
101773 square feet [14655364.00 square inches]
9797 patches before subdivision
90076 patches after subdivision
111 direct lights
0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10transfers 7321053, max 649
transfer lists: 55.9 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(361614, 269954, 127190)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(77431, 51164, 17362)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(22286, 13140, 3206)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(7618, 4025, 731)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2878, 1367, 189)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1153, 495, 53)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(482, 188, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(208, 74, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(92, 30, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(42, 12, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(19, 5, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(9, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(4, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.2231 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLig htFace Done
0 of 18 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 34/1024 1632/49152 ( 3.3%)
brushes 2586/8192 31032/98304 (31.6%)
brushsides 18370/65536 146960/524288 (28.0%)
planes 9654/65536 193080/1310720 (14.7%)
vertexes 20707/65536 248484/786432 (31.6%)
nodes 5183/65536 165856/2097152 ( 7.9%)
texinfos 1826/12288 131472/884736 (14.9%)
texdata 261/2048 8352/65536 (12.7%)
dispinfos 194/0 34144/0 ( 0.0%)
disp_verts 7690/0 153800/0 ( 0.0%)
disp_tris 11104/0 22208/0 ( 0.0%)
disp_lmsamples 283343/0 283343/0 ( 0.0%)
faces 9799/65536 548744/3670016 (15.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6337/65536 354872/3670016 ( 9.7%)
leaves 5218/65536 166976/2097152 ( 8.0%)
leaffaces 12774/65536 25548/131072 (19.5%)
leafbrushes 6723/65536 13446/131072 (10.3%)
areas 35/256 280/2048 (13.7%)
surfedges 73200/512000 292800/2048000 (14.3%)
edges 47054/256000 188216/1024000 (18.4%)
LDR worldlights 111/8192 9768/720896 ( 1.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1109/32768 11090/327680 ( 3.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 19695/65536 39390/131072 (30.1%)
cubemapsamples 112/1024 1792/16384 (10.9%)
overlays 33/512 11616/180224 ( 6.4%)
LDR lightdata [variable] 3414036/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1417171/16777216 ( 8.4%)
entdata [variable] 155753/393216 (39.6%)
LDR leaf ambient 5218/65536 125232/1572864 ( 8.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/55034 ( 0.0%)
pakfile [variable] 9834976/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 883995/4194304 (21.1%)
==== Total Win32 BSP file data space used: 18916066 bytes ====
Total triangle count: 28089
Writing c:\games\steam\steamapps\XXX@juno.com\sourcesdk_co ntent\dod\mapsrc\dod_rouen_b2z27.bsp
12 minutes, 2 seconds elapsed